Battlefront released its first Middle East module for Flames of War. Fate of a Nation comes as a free supplement with Wargames Illustrated Issue 312
Fate Of A Nation:
Arab-Israeli Wars, Six-Day War, 1967
On 5 June, 1967, Israel surprised the Arab forces massing on its borders with a pre-emptive strike. By the end of the day a hundred thousand soldiers and several thousand tanks were locked in battle — a struggle that would decide the fate of Israel.
Both sides had spent a decade preparing for this titanic struggle. Both sides acquired every modern tank they could, and upgraded those they retained from earlier wars. The opening battles saw more tanks in combat than the famous Battle of Prokhorovka between the Germans and Soviets near Kursk in 1943. The clash was swift and brutal. Within days a thousand wrecked tanks littered the battlefields and Israel was victorious..
Of course Battlefront is not the only option for Middle East miniatures. Most notably Khurasan Miniatures have a very nice range of both vehicles and infantry with more on the way. We’ll have a comparison between Battlefront and Khurasan soon.
Battlefront.com released the latest module for their Combat Mission Battle for Normandy WW2 tactical computer game. Market Garden covers the allied offensive to secure a bridgehead over the Rhein in 1944.
The module covers the entire battle from the run up the highway to Arnhem bridge. The manual is available for download.
Well it looks like Battlefront has finally pulled the trigger on the Pacific theater. Their July release schedule now shows,
In Shops 20 July
FW304 Rising Sun
JBX01 Hohei Chutai (Infantry Company)
JBX02 Type 89 Chi-Ro Platoon (x5)
JP706 Nikuhaku Teams
In Shops 27 July
JBX03 Type 95 Ha-Go Platoon (x5)
JP702 Hohei Platoon
JP704 Hohei Machine-gun Platoon
Rising Sun is obviously the army book. Type 89/95 are tanks and Nikuhaku is artillery. Looks like they will be extending their invasion and D-Day efforts further than we thought although considering it appears this release focuses on early war we’ll have to see.
The gents over at WWPD knew about this a few weeks ago.
So when will we see Marines?
For both the Pacific and Vietnam we hoped Battlefront would produce co-operative rules with the game engine running the non-Allied side. We’ll keep up some hope maybe as an island invasion supplement or something?
Heroes of Normandie is a tactical World War Two boardgame now on Kickstarter. It passed its funding goal within just a few days of launch and now only has eight days left. It has also been running through its stretch goals with just a few more to go. The game was designed by a Devil Pig Games, a couple of French designers, and looks very good. Devil Pig Games has been very good about posting game play videos and responding to backer requests and queries.
The game is certainly designed to be more Hollywood than history but the draft rules look very interesting and the overall visual design is top notch. Keeping with the Hollywood theme Devil Pigs have incorporated a lot of classic movie/tv archetypes into the game. While perhaps not the most accurate game it looks like a lot of fun to play.
While the game is designed as a pure board wargame the scale (both play and physical size) fits perfectly with 15mm miniatures. So players who wish to do so could easily convert the game for miniature play as well.
The Meeples & Miniatures Podcast – Episode 107 has an interview with Devil Pig Games and they discuss Heroes of Normandie.
We look forward to this one. If you have any interest in WW2 check out Heroes of Normandie.
Update: Heroes of Normandie successfully concluded with over £150,000 in funding. It met all of its stretch goals and supporters will be receiving a ton of cardboard soon. If you missed it look for the game in stores in late 2013 or early 2014.
Shenandoah Studio’s released their first iPad game from their Kickstarter campaign. Battle of the Bulge: The Simulation Game for the iPad is a light operational-level wargame about the Battle of the Bulge designed by John Butterfield.
The good news is the game plays as good as it looks and as good as all of the Kickstarter supporters hoped. It is definitely on the light side for a wargame but offers enough nuance in strategy that it keeps you playing as you try to see how different approaches will work. The game includes two scenarios, a shorter three-day Race to Meuse and the full campaign game. You can play both from either the Allied or Axis side and against two types of AI opponents. The AI is quite good and I lost dozens of games of Race to the Meuse as the Germans until I finally realized I should push in the North. Maybe it isn’t possible to win running down the center or the South but it sure is fun to try. The AI doesn’t seem able to successfully defend against a northern thrust in the Race to the Meuse scenario but does give a good account of itself. The campaign is challenging from either side. You may win an early victory but you probably won’t think it was easy. But if you tire of fighting against the AI you can play a real opponent face-to-face or go online against others.
The presentation of the game is outstanding and perhaps best of all the game includes all the normal wargame rules and charts that the game uses. It is quite easy to play the game without reference to the rules but if you are curious how things are working this is a very nice, and welcome, addition.
There is also nice historical detail provided on the battle day by day that is there for those who want to read it but does not get in the way of the game.
If you like operational wargames give the Battle of the Bulge a look. It is a great game and great example of how good the iPad can be as a gaming platform.
Too Fat Lardies have a new expansion for their I Ain’t Been Shot Mum tactical WW2 miniatures ruleset. Blenneville or Bust is a 300-page PDF campaign pack that covers fictional late-war encounters on the Western front.
Blenneville or Bust! is a collection of fictional late war, western front scenarios set in a valley just south of the Normandy beaches a short time after the D-Day landings. US and British forces are attempting to drive through the German defences in the Ribeaux valley in order to break out into the open country beyond, the Germans are trying to stop them.
The pack contains thirty-one individual scenarios set up in a five-step pyramid campaign i.e. scenario 1 leads to either scenario 2A or 2B; the result of this second game leads to one of scenarios 3A, 3B, 3C or 3D; and so on until scenarios 5A to 5P. Although written as a fictional campaign booklet, no two scenarios are the same: each is unique and is also designed to be played as an individual game.
If you are unfamiliar with I Ain’t Been Shot Mum it is an excellent set of company level rules. It is considerably more streamlined than Flames of War and thus allows players to concentrate more on tactics and maneuver than rules. If you like tactical WW2 gaming check it out.
We got sucked into Bolt Action in a big way. But because we had sworn off all 28mm games (pay no attention to our Saga and Dust Warfare gaming…) we didn’t have any buildings for the scale (especially WW2). Thankfully along comes 4Ground with their new line of pre-painted 28mm buildings. They have a WW2 line as well as a few buildings suitable for Saga and much more. They also have undamaged and damaged versions to add some variety to your gaming table.
The 4Ground buildings are all laser cut MDF or, in other words, wood. They come ‘pre-painted’ but this could be considered slightly optimistic. They are painted but in just four colors: off-white/cream, red, blue, gray (and perhaps a brown as a fifth color but it is very close to the natural MDF color so it’s hard to say for sure). The colors are a very simple basic application to the top of each wood frame. Because the edges are not painted once the buildings are assembled there are certainly some un-painted areas showing. But overall they still look pretty good and you could certainly touch-up the exposed bits with paint for a more polished look on the table. The laser cutting process scorches the paint a bit and that then gives the buildings a nice weathered look. Overall they look good but not stunning.
Assembly is very easy. Each building does consist of dozens of pieces, many quite small, but the included instructions are very thorough with both text and photos. Note that some of the assembly photos are actually split showing multiple views of the same piece. This is not immediately evident and can cause a bit of confusion. You assemble the buildings using white glue (we used wood glue and that worked just fine as well). Once you build your first one others will be easy. The destroyed buildings take a good hour and the non-destroyed buildings maybe 30-45 minutes. The construction of the buildings is quite interesting and basically consists of outer walls and inner walls. Each floor assembly is also separate and thus removable during play for placement of and access to figures. The laser cutting is very precise and clean and the parts will drop right out of their frames or just need a good tap. The only downside to this is that each part is labeled on the frame not the part itself so you will need to exercise care during first assembly so as not to get confused over what piece is what. Only the slightest filing or sanding will be needed on each part if anything at all.
Once assembled the buildings are very sturdy and durable and should hold up to even the hardest play. The scale of the buildings is also very good and fit in great with the Warlord 28mm Bolt Action figures and even look fine with the larger 30mm Dust Warfare figures [Note: Depending on your figure poses and basing 28mm figures will fit fine inside or may be too tall to fit and still be able to place the above floor on top. Larger armored figures will certainly have this problem.]. Also the doors and other bits can be assembled open/closed or left off etc adding more variety to each building. Considering the cost, pre-paint and durability of these buildings any gamer should give them a serious look. Recommended.
Also see: Café Gondrée