Wargames

Combat Mission: Battle for Normandy – Commonwealth Forces — Coming Soon

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CM:BfN - Commonwealth ForcesBattlefront.com announced the newest expansion for their WW2 tactical computer wargame Combat Mission: Battle for Normandy. Commonwealth Forces brings…err…well…Commonwealth forces to the game.

The Commonwealth Forces module includes all new, meticulously researched and historically accurate UK, Canadian and Polish units and formations. The full range of Commonwealth weaponry is brought to life with the same amazing level of detail and simulation fidelity found in the previous Combat Mission titles.

This module will also bring you new German formations, such as the “Waffen SS” and the Luftwaffe.
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Several variants of the iconic Churchill tank, the Cromwell, Stuart and Firefly will be included along with many other new units. The Germans will see the mighty King Tiger and the Jagdpanzer in their arsenal among several other additions (see bellow for a complete list of new units).

CromwellAll formations can of course be mixed as part of a multi-national joint task force, using any of CM: Battle for Normandy’s available units. Included in the package are all new scenarios, quick battle maps, and a campaign for exciting play right out of the box – before digging in and using the powerful editor or sharing scenarios with other CM: Battle for Normandy gamers.

Plastic Soldier Company 15mm SdKfz 251D Halftrack — Review

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PSC SdKfz 251D CoverAfter looking at the Plastic Soldier Company 15mm M4A2 Sherman we were curious about the brand new SdKfz 251 halftracks. We grabbed a box of the SdKfz 251D (they also make the C model).

PSC SdKfz 251D SprueLike the Sherman, the casting quality is outstanding with almost no flash and only minor seam lines. The halftrack has about as many parts as the Sherman but seems less fiddly to assemble. There is a bit of room in the nose (engine area) for some lead weight although we simply squished a couple sinkers and glued them to the bottom of the hull between the tracks. This worked well and you can’t see them. If you want to use the crew figures you will need to put them in before you glue the hull together. There are five troop figures included with a mix of mid and late war uniforms plus some nice stowage. Also included are the various machine guns. These are very nice as well but are of scale size. The rear mounted MG would not last more than a minute in actual play before getting snapped off. Of course the metal equivalents are not much better but we do wish PSC would beef these up just a tad.

PSC SdKfz 251D Front
PSC SdKfz 251D compared to Battlefront front view

Best of all the Plastic Soldier Company SdKfz 251D scales almost perfectly with the Battlefront 15mm model. It is even a better match than the Sherman. In fact, for all practical purposes, they are identical in size. As you can see from the accompanying photos they would mix just fine in a unit. Also note that the details on the PSC model are extremely crisp and clean.

PSC SdKfz 251D side
PSC SdKfz 251D in front and Battlefront in behind

PSC has another winner. If you need some 15mm halftracks look no further.PSC-SdKfz251-D-instructions

Also see the WWPD review of the halftracks.

PSC SdKfz 251D Top
PSC SdKfz 251D and Battlefront top

Where There’s Smoke There’s a Firefight — Video

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Tales of Virtual CombatPatrick T. Ware has produced an amazing video, Tales of Virtual Combat: Where There’s Smoke There’s a Firefight. Using the game engine from Battlefront.com’s Combat Mission: Beyond Normandy, Patrick has created a virtual documentary of a WW2 tactical action. It is over two hours in length and broken into fifteen segments. If you have any interest in WW2 give this a look. It really is a creative piece of work.

PROJECT DESCRIPTION & HISTORY: Tales of Virtual Combat (hereafter referred to as ToVC) is a derivative mockumentary born from the concept of an animated (13-26 week) documentary series that I originally intended as a proposal to certain cable television networks that specialize in world history programming. However, at the beginning of 2011, I reluctantly retired my full-service production company (of nearly a quarter century) prior to creating the pilot episode. The primary difference between the original concept and ToVC is the subject matter. Whereas the “series” was based on factual, untold — or even obscure — military engagements of interest (of which there are a multitude), ToVC is purely fictional story telling on my part, featuring “virtual combatants” in the place of animated renditions of actual flesh and blood participants.

As a now semi-retired producer / filmmaker / screenwriter of some three decades, I found it difficult to simply leave this concept untested. That’s when coincidence intervened. I came across a unique proprietary 3D graphics engine (created by an independent software developer) that intrigued me. Their CMx2 engine was remarkably accurate in its history and extremely comprehensive in its presentation. Even though CMx2 is actually a PC game engine (or more accurately, a detailed battle simulator) rather than a CGI platform, I was still quite impressed by its graphical depth and control interface. Such features as its motion capture; simulated Newtonian physics; object and space displacement mapping and manipulation; and programmable AI prompted the “evolutionary” idea for ToVC.

The premise behind ToVC’s creation was quite simple. Could I produce an animated program that resembles a television documentary series using a game engine exclusively (avoiding use of my CGI capabilities)? Could this be accomplished utilizing ONLY a high-end personal computer and a couple of basic multimedia tools freely available via the Internet? This was my motivation. The end result is the no frills, cinema-style, feature-length mockumentary now cued-up on your computer. You be the judge.

Plastic Soldier Company 15mm M4A2 Sherman — Review

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PSC M4A2The Plastic Soldier Company has made quite a splash in the wargaming community with its new line of plastic miniatures. They are producing a line of excellent vehicles, figures and guns in 15mm, 28mm, and 1/72 scale. For us the first question we had was, ‘How do they compare to Battlefront’s vehicles?’ We liked the Forged in Battle line but it did not scale very well with Battlefront and of course were still resin and metal. Having all plastic miniatures not only saves a bit of money but they are far easier to work with as well.

PSC Sherman Instructions
PSC Sherman Instructions

We grabbed a few boxes of the PSC 15mm minis to see for ourselves. The plastic casting quality is outstanding with almost no flash and only minor mold lines on certain parts. In the case of the Sherman, and all of the other tanks released so far, the track assemblies are in four pieces per side including: The main bogey assembly, a final drive sprocket and top and bottom track pieces. This is as finicky to assemble as it sounds. With the Sherman the track halves fit well and just a tiny bit of putty was used to fill the seam in the tracks but you could probably even skip this without worry. Why PSC did not produce single piece track assemblies like Battlefront has is a mystery. But compared to the work needed for BF metal tracks the PSC Sherman is much easier to work with. Compared to a BF tank with plastic tracks it is probably more work. But not having to worry about the resin is nice and the detail on the PSC Sherman is extremely crisp. Others have commented that the plastic tanks are simply too light once finished and we can see where they could move around on the table a bit simply because they lack mass. We simply glued a couple lead fishing sinkers in ours to give them some heft. Overall the Plastic Soldier Company Sherman is of excellent quality and assembly time is just fine but could certainly be improved in the future with different design. You can also see a look at the MKIV kit assembly.

Sherman PSC and BF Front Compare
Sherman PSC and BF Front Comparison

We are happy to report that the Plastic Soldier Company Shermans scale very well with the Battlefront vehicles. As you can see from the accompanying photos the PSC Sherman is a few millimeters shorter in length at the back deck and maybe 1 mm shorter in height. But unless the two miniatures are placed directly side-by-side it is almost impossible to notice the difference. Checking reference photos against the back deck on the PSC Sherman it does in fact look a touch short or the rear idler wheel is a bit far out. But again, from a practical standpoint you really can’t tell the difference. With luck we hope this size comparison will apply for the other vehicles as well.

The 15mm German infantry are also very well cast with a nice variety of poses. They are a bit slighter (more realistic) in build but still look ok with the Battlefront figures but we doubt you would want to mix them on the same stand. The biggest problem is that the PSC heads are a lot smaller than the Battlefront heads. Many think BF figure heads are too large but the PSC heads almost seem too small. They almost seem scaled properly as a head but not as a head wearing a helmet. So with the infantry which to choose is going to come down to personal preference. Our guess is those assembling large infantry forces may opt for PSC but some folks will certainly prefer the character of the BF figures.

Sherman PSC and BF Side Compare
Sherman PSC and BF Side Comparison. Note they are practically the same size.

For gamers this is a real win as you now have some choices. If you do prefer plastic you can happily use the PSC products where possible. We recommend you give them a look for yourself.

Sherman PSC and BF Top Compare
Sherman PSC and BF Top Comparison. Note the shorter back deck on the PSC.

Also see our look at the PSC SdKfz 251D Halftrack.

I Ain’t Been Shot Mum 2nd Edition — Coming Soon

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I Ain't Been Shot MumToo Fat Lardies have the new 2nd Edition of I Ain’t Been Shot Mum rules up for pre-order. IABSM is a set of WW2 tactical miniature rules. Similar to Flames of War, IABSM features squad level combat with individual vehicles. It differs from FoW in that in focuses on scenario driven missions and command and control. Too Fat Lardies have a couple of excellent articles that describe the new packages available for the game as well as what is new in the second edition. What is unique about this release is that in addition to traditional printed rulebooks, TFL are also releasing PDF and tablet editions of the rules. Also new are token sets and printed cards. Coming soon are handbooks covering the major fronts. Anyone interested in WW2 mini gaming should give these rules a look.

The Meeples & Miniatures Podcast Episode 80 has a nice interview with Richard Clarke, the designer of I Ain’t Been Shot Mum.

[Updated: 10MAY13]

WWPD Compilation — Now Available

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The gents over at the WWPD Podcast now have an excellent compilation of their n00b zone segments. They compiled over an hour of segments from seven shows and Steve adds in some nice new additional commentary and clarifications between segments. The noob zone covers tricky rules issues and basic tactics that newcomers and even veterans to FoW often get wrong. Name aside, this compilation is valuable to the new Flames of War player and veteran alike. The issues covered come directly from the experience of the WWPD crew playing lots of other FoW gamers in competitive games. For only $2.50 this is the best FoW value you can get. Recommended.

And now you can have twice the fun with the new n00b zone compilation 2.

[Updated: 8DEC11]

Breakout: Normandy Deluxe Edition — First Look

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Breakout: Normandy L2 Design Group surprised a lot of folks by producing a new version of the classic Avalon Hill wargame Breakout: Normandy. Breakout: Normandy has been out of print for a few years now but is still a very popular game and still sees a regular tournament at WBC. Breakout: Normandy is a board wargame covering the first month of the Normandy campaign in WW2. It is an area movement game based on the system debuted in Storm Over Arnhem and recently seen in Monty’s Gamble.

The new L2 version of the game is known as Breakout: Normandy Deluxe Edition and was produced with the support of Don Greenwood the game’s original designer. Breakout: Normandy was one of those classic games that basically got everything right from the start. It was also originally produced with very nice components. So what does the new Deluxe Edition provide different from the original? Thankfully, besides simply getting the game back in print, not much. The map is 10% larger to accommodate the new 3/4″ counters and incorporates the first week of reinforcement displays. The map itself is the typical L2 heavy foldout stock. The counters are slightly larger but otherwise unchanged. The real change is in the rulebook. The rulebook is all new and is in full color and very attractive. The new rulebook incorporates all official errata to the original game and a few minor rules changes.

Breakout: Normandy ArtDon Greenwood describes the new rule changes in the excellent included designer’s notes. He has focused on the fact that after thousands of plays it became apparent that the Germans have a slight advantage in the game. He also does not like some of the tactics that have resulted. To address those he jettisoned the Victory Point for holding the Advantage. “To compensate the Allies for this loss as well as to address their earlier balance problems, Naval Bombardment Impulse join Air Bombardment Impulses in being ‘free’–which added a staggering 12 Impulses a game to the Allied ledger…. To complete the Allied Aid package, Weather Changes…were made less likely by eliminating their occurrence during air and naval bombardment. And lastly, players can no longer guard against weather changes by using the now non-existent End of Day dice roll modifiers.” That’s it.

If you are a Breakout: Normandy fan you will want this edition if only for the new rulebook. If you never played the game before and you have any interest in WW2 you should give the game a look. Highly recommended.

6mm Sci-Fi Vehicles — Review

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We recently picked up some Old Crow 6mm Hammer’s Slammers vehicles and Plasmablast 6mm vehicles. Both lines are very nice and a great addition to any 6mm sci-fi force.

6mm Slammers
6mm Slammers – Packaged

The Old Crow Slammers’ models are cast resin bodies with metal turrets and bits. The resin casting quality is simply the best we have ever seen. The casting is even better than Spartan Games’ models but the vehicles do not have nearly the level of detail of Spartan or ForgeWorld miniatures. But there is almost zero clean up needed for the resin and only a tiny bit needed on the metal bits. [Note: Old Crow sort of went into hibernation. You can try and email them for some items. They seem to have given their 15mm Slammer’s minis to Ainsty Castings.]

6mm minis top view
Top Comparison

As you can see from the photos the models scale well with other 6mm vehicles. The design of the hover models does make them appear a bit large because the hover skirt (plenum chamber) sticks out all around the vehicle but if you look at just the actual body of the vehicle you will see it fits right in with the others. In general a lot of the GZG stuff is a tad small and the GW Epic stuff is a tad large.

6mm hover naval
6mm Strike Hovercraft and Landing Craft Hover

We also couldn’t help ourselves from grabbing a few of the Old Crow naval minis. These are also extremely well done resin casts and are quite large. As you can see the Hover Landing Craft can easily carry one or more 6mm vehicles. Now we just need to think up a good scenario for them.

The Plasmablast models are all metal castings and are also extremely well cast. Only the smallest amount of cleanup is needed. Plasmablast has the Progenitor tracked line and the Orbital Combine grav line of models. Both are nice looking, unique, and quite complete lines of units.

As you can see in the photos the Orbital Combine medium grav tank fits in well with the other figures and the heavy grav tank fits even better.6mm minis top view

6mm naval top view 2
6mm Landing Craft Hover with Hammer’s Slammers Blower Tank and Strike Hovercraft

Both companies responded quickly to our order and everything was well packed.

If you are looking for some good rules for 6mm sci-fi look no further than Strike Legion and Gruntz. Both are outstanding sets of rules.6mm minis front view

[Updated: 2DEC13]

Luke’s Bocage — Review

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Luke's BocageIf you are a WW2 miniatures gamer who has ever tried to battle across the fields of Normandy you know you can never have enough bocage. A while back we looked at the Miniature Building Authority Bocage terrain pieces but we needed more. We are huge fans of the WWPD podcast and heard them talk about Luke’s bocage on one of the shows. After hearing about him selling some at a convention we contacted him about getting some for ourselves.

Luke's BocagePlease be aware that Luke makes his bocage on the side for some extra fun and profit not as a fulltime business. Thus we will leave the details of particular pricing/ordering/composition to him as he may need to adjust them based on circumstances. But basically you simply ask Luke for as many feet of bocage as you wish. The more you buy the more corner pieces, paths, and trees he will throw in. The basic straight sections come in 6″ and 12″ lengths. The stuff is very impressive and well made. Its base is of solid backer board and the stones are a very hard material. On top of that he adds nice flock and foliage (what looks very much like Woodland Scenics Bushes material). Luke’s bocage will easily stand up to repeated play and transport and looks great on the table.

Luke's and MBA BocageThe only possible small negative to Luke’s bocage is that it can perhaps be considered a bit short. If you desire the stereotypical tall bocage of around 10-15 feet in height then please be aware Luke’s is closer to 5-8 feet in scale height. Luke likes the look of the rock and prefers his bocage to represent the average thick barriers found across Luke and MBA Bocage TopNormandy rather than specifically the tall bocage. As a result, his bocage will not hide a 15mm tank but will put it hull down. This of course has advantages and disadvantages in actual play. Those who want truly high bocage will be disappointed but the lower height does make tight corridors easy to get at and it is a simple matter to just play the terrain as if it was full height. Additionally, it is easy for one to add more foliage and/or trees to make it higher. Luke may even make it higher for you if you ask him.

All in all Luke’s bocage is great stuff and a great value. If you would like to get some for yourself just contact Luke Melia at Luke [at] whatwouldpattondo [dot] net.

[Updated: 9SEP11]

GenCon 2011 Punch List

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Gears of WarWell GenCon 2011 is over. We were not there but from all of the various coverage it looked like a good show and had record attendance. Below is a list of all the new goodies we are looking forward to based on the show announcements. Thanks to Russ at the D6 Generation podcast and the Beasts of War for their excellent show coverage.

  • Gears of War: The Board Game — We have always been huge Space Hulk fans and the new GoW game looks similar. Initial demo game reports are good and the components are certainly top notch. The D6 Generation have a full review of the game in Episode 86.
  • Dust Warfare — After watching AT-43 die we passed on Dust Tactics. But the game has been generally well received and the minis are well done. Dust Warfare is a full blown mini ruleset written by Andy Chambers. If nothing else it will be worth a look.
  • Android books — We did not care for FFG’s Android board game but did like the universe it was set in. Now FFG is bringing out two novels, Free Fall and  Golem, set in the world of Android.
  • Star Trek: Fleet Captains — We almost forgot about this one. WizKids debuted a new board game of exploration and starship combat using unpainted plastic miniatures. We saw some shots of it at the show but never heard any reports on play. It looks interesting. Again, Russ from the D6G snagged a copy — And even painted some ships — and Episode 88 has a nice review of the game (forward to 2hr29min). The rules are available for download.
  • Star Wars X-WingX-WingFFG got a Star Wars license and will be doing a bunch of products with it. One of the first is X-Wing a tactical space combat game. Many are calling it Wings of War in space but it is really no more similar to it than any other air-to-air combat game. It comes with pre-painted plastic minis (surely with tons of expansions due along soon thereafter) and focuses on fighter-to-fighter combat in the Star Wars universe. Demo game reports were favorable overall and there is certainly more depth to the game not really explored yet by quick demos. But it is meant to be a simple, fast game not any sort of ‘simulation.’ It should be good for some quick fun. We just hope they produce the B-Wing fighter!
  • Star Wars: The Card Game — Well the world probably needs another Star Wars card game as much as a Wookie needs a razor but we’ll give it a spin.
  • 15mm TerrainGale Force Nine announced a bunch of new 15mm terrain for Flames of War and the like. The new Desert Oasis is our favorite.

Oddly, even though Steve Jackson Games was at the show, we didn’t hear a peep about the new Ogre 6th edition. We hope this is not a bad sign. [Update: Steve posted an update on the Ogre site, “The status is: Still planned, still the super-fancy as per the prototypes you can see on that page. . . And definitely still not on track for 2011. I warned everyone in May that it might not happen in 2011, and now I can say it definitely won’t. I knew that at the end of June, before I took July off, and I should have shared.”]

[Updated: 10OCT11]