Wargames
Blenneville or Bust — Now Available
Too Fat Lardies have a new expansion for their I Ain’t Been Shot Mum tactical WW2 miniatures ruleset. Blenneville or Bust is a 300-page PDF campaign pack that covers fictional late-war encounters on the Western front.
Blenneville or Bust! is a collection of fictional late war, western front scenarios set in a valley just south of the Normandy beaches a short time after the D-Day landings. US and British forces are attempting to drive through the German defences in the Ribeaux valley in order to break out into the open country beyond, the Germans are trying to stop them.
The pack contains thirty-one individual scenarios set up in a five-step pyramid campaign i.e. scenario 1 leads to either scenario 2A or 2B; the result of this second game leads to one of scenarios 3A, 3B, 3C or 3D; and so on until scenarios 5A to 5P. Although written as a fictional campaign booklet, no two scenarios are the same: each is unique and is also designed to be played as an individual game.
If you are unfamiliar with I Ain’t Been Shot Mum it is an excellent set of company level rules. It is considerably more streamlined than Flames of War and thus allows players to concentrate more on tactics and maneuver than rules. If you like tactical WW2 gaming check it out.
The 28mm Camel’s Nose — Game Musings
Well as I feared, Dust Warfare has proven to be the proverbial nose under the tent. Getting deep into Dust Warfare has led us to look at other 28mm scale games. This of course is natural as you get in the mode of painting in that scale, start to gather some terrain, get some more figs, etc. Perhaps an even bigger influence is just the fact that there are lots of excellent rule systems out now that do not require a large number of miniatures to play. This makes it even easier to get into these games without a large investment in hoards of 28mm figure.
I’ve already written about Saga. It continues to be a challenging and fun game. It appears a Roman army is now inevitable. But thanks to Saga I still only need around 50 figs so collecting one is not a particular burden in time or money. The metal and plastic Roman figs from Warlord Games are excellent. But we also grabbed some of the plastic Romans from The Wargames Factory and they are almost as good as the ones from Warlord Games. If you want to have some plastic options they are worth a look. And of course the next Saga expansion, The Raven’s Shadow, with four new factions, is due out soon.
We have officially taken the plunge into Bolt Action as well. The figs are great and the rules are even better. Like Saga you can play great games with just 20-50 figures and maybe a vehicle or three. The rules are very streamlined yet give a nice tactical feel. For more on Bolt Action don’t miss Bolt Action.net and the BAR (Bolt Action Radio) podcast. Anyone interested in Bolt Action might also want to check out Victory Decision: World War Two from A.D. Publishing. It is somewhat 40K-ish and larger scale but still a streamlined game.
Mantic Games recently released a new line of sci-fi figures for their Warpath game. The new Enforcer figs look quite nice. We have always liked the Corporation line in general. Along with the figs Mantic released a new version of the Warpath 2.0 beta rules. The rules look interesting and have a unique activation mechanic. Honestly we can’t say we are fans of the Warpath universe in general but we like the Enforcer and Corporation figs enough that we would like to do something with them.
Spartan Games probably deserves a mention as well. Their new Dystopian Legions game looks quite nice. The miniatures look interesting and well cast. We originally thought the minis were to be resin but for the most part they are pewter. We are unsure how the vehicles are going to be but if Forgeworld can pull off 28mm resin I suppose Spartan can as well. The quick-play rules are available for download and look quite interesting. But we will probably pass on this one. We are fans of Dystopian Wars because we like naval combat but are not big enough steampunk fans to jump into Legions but it appears to be a good effort. But then again we may weaken….
Perhaps the biggest recent find came about as a result of playing the XCOM: Enemy Unknown computer game. The game is a great tactical sci-fi game and gave us an instant desire for some sci-fi tactical tabletop gaming. We dug around a bit and discovered Mercs. It is very much XCOM on the tabletop with five figure units and an emphasis on fire and maneuver at the skirmish level. The miniatures are outstanding and the rulebook is one of the best presented rulebooks we have ever seen. In fact the rulebook is perhaps the new gold standard for rules. Not only are the production values high but it includes fluff as well as a look at the game design and miniature creation as well. We wish all publishers would do this. Thankfully the rules themselves seem to be as good as they look. We have not gotten in a game yet but the card-as-ruler mechanic certainly has to go — A simple fix — but otherwise the rules look very solid and the snap-to-cover mechanic is unique. Also be sure to check out SnaptoCover.com a nice Mercs fan site. We will certainly have more on Mercs after we get some games in.
Below is a look at the Mercs CCC starter pack. This is a quick way to get into the game (you’ll need the rules as well). Games are played with five troops to a side but you have six (and soon seven) to choose from so pick wisely.
[Updated: 1NOV12]
4Ground 28mm Buildings — Review
We got sucked into Bolt Action in a big way. But because we had sworn off all 28mm games (pay no attention to our Saga and Dust Warfare gaming…) we didn’t have any buildings for the scale (especially WW2). Thankfully along comes 4Ground with their new line of pre-painted 28mm buildings. They have a WW2 line as well as a few buildings suitable for Saga and much more. They also have undamaged and damaged versions to add some variety to your gaming table.
The 4Ground buildings are all laser cut MDF or, in other words, wood. They come ‘pre-painted’ but this could be considered slightly optimistic. They are painted but in just four colors: off-white/cream, red, blue, gray (and perhaps a brown as a fifth color but it is very close to the natural MDF color so it’s hard to say for sure). The colors are a very simple basic application to the top of each wood frame. Because the edges are not painted once the buildings are assembled there are certainly some un-painted areas showing. But overall they still look pretty good and you could certainly touch-up the exposed bits with paint for a more polished look on the table. The laser cutting process scorches the paint a bit and that then gives the buildings a nice weathered look. Overall they look good but not stunning.
Assembly is very easy. Each building does consist of dozens of pieces, many quite small, but the included instructions are very thorough with both text and photos. Note that some of the assembly photos are actually split showing multiple views of the same piece. This is not immediately evident and can cause a bit of confusion. You assemble the buildings using white glue (we used wood glue and that worked just fine as well). Once you build your first one others will be easy. The destroyed buildings take a good hour and the non-destroyed buildings maybe 30-45 minutes. The construction of the buildings is quite interesting and basically consists of outer walls and inner walls. Each floor assembly is also separate and thus removable during play for placement of and access to figures. The laser cutting is very precise and clean and the parts will drop right out of their frames or just need a good tap. The only downside to this is that each part is labeled on the frame not the part itself so you will need to exercise care during first assembly so as not to get confused over what piece is what. Only the slightest filing or sanding will be needed on each part if anything at all.
Once assembled the buildings are very sturdy and durable and should hold up to even the hardest play. The scale of the buildings is also very good and fit in great with the Warlord 28mm Bolt Action figures and even look fine with the larger 30mm Dust Warfare figures [Note: Depending on your figure poses and basing 28mm figures will fit fine inside or may be too tall to fit and still be able to place the above floor on top. Larger armored figures will certainly have this problem.]. Also the doors and other bits can be assembled open/closed or left off etc adding more variety to each building. Considering the cost, pre-paint and durability of these buildings any gamer should give them a serious look. Recommended.
- The buildings as you get them in their package.
- Assembly instructions.
- Most of the buildings have a staircase leading from the ground floor to the first floor. And who ever said wargaming wasn’t exciting!
- Here is the 4Ground Damaged Detached building with a 28mm Bolt Action figure and a 30mm Dust Warfare in front. As you can see it scales well with both. The staircase is too small for 30mm bases but 25mm bases fit fine.
- Here is the 4Ground Damaged Pre-painted Detached 1 building with the three sections spread open. All three sections pop off separately so you can place/access figures on the different floors.
Also see: Café Gondrée
[Updated: 28FEB14]
Saga — A Tale of Pointy Sticks
Ok I admit it. Frankly I got sick of hearing the WWPD podcast interrupt their stellar Flames of War coverage with all this yammering over some ‘Saga‘ thing. So I finally broke down and decided to take a look at it for myself. Now I should mention that, except for a somewhat recent foray into Napoleonics, I have had little to no interest in gaming much prior to WW2. But of course like many interested in military affairs, I have spent a bit of time looking at the Roman era and later Medieval periods but the Dark Ages certainly held little appeal.
Well, weakened as I was from my self exile from 28mm gaming by Dust Warfare, this decision probably came at a bad time. Saga turns out to simply be a great set of rules. It quickly transcended any lack of interest I may have had in the period and sucked me in. So now my new Battlefront M4A3E8s sit idly aside as I once again pick up yet another range of 28mm miniatures.
Rules
The WWPD have done a great job supporting Saga and they now have an entire site dedicated to the game called The Tapestry. The Meeples and Miniatures podcast has also devoted two shows to Saga that cover the rules and the new Northern Fury expansion. They also have a written review covering the basics of the game. The Wargamer blog has done a nice Saga review. The Life and Times of a Wargames Butterfly blog has another Saga review. Those sources should provide you with all you’ll need to decide if Saga is for you.
Figures
I had originally intended this post to be a primer on how to get into Saga because it took a bit of digging for me to settle on forces. But once again WWPD has done a great job and they have a wonderful post, Sourcing Saga, that outlines most of the miniatures available for Saga.
But of course I couldn’t take the simple route and go with the standard Norman forces. I had a box of the Perry Men at Arms hanging about so I decided to proxy the Norman forces using later Middle Ages period forces. This also demonstrates a strength of Saga. There are eight official Dark Age forces now with certainly more on the way. But fighting with shields and pointy sticks is rather similar across the years so one can easily adapt (or simply proxy) forces for Saga from 300BC or so right up to the 1400s AD. Firearms are probably not well suited for the rules but almost any melee actions are quite doable. I suspect we will see Saga officially expand into later periods as well as visit the East and the Samurai at some point as well.
So with that in mind I suddenly had a reason to buy 28mm Romans! I had always been smart enough to know I’d never get enough such forces painted to play regular army level Roman-era games but Saga only needs around 30-60 figures so you can quickly get into a new force without much fuss. And that is how the spiral begins…If you would like to consider some alternate Saga forces here are a few options:
- Roman Period – One need look no further than Warlord Games’ Hail Caesar line of figures. Thankfully many of the core forces are in plastic and all very well done. There are of course the Early Imperial Romans themselves as well as the other forces of the period. Gripping Beast has metal Romans.
- Middle Ages – Perry Miniatures has a great plastic War of the Roses line with Mounted Men at Arms (mounted knights), Mercenaries (useful for crossbow troops) and War of the Roses Infantry (bow/spear armed troops). Perry also has the metal Agincourt line. Gripping Beast has its metal Later Crusades-era line. Fireforge Games has a new line of mounted knights with their Teutonic Knights, Templar Knights, and Mounted Sergeants plastic box sets with more on the way.
- Samurai – If you want something really different you can try your hand at Samurai. The Wargames Factory have their plastic Rising Sun Line that looks very good. Again Perry Miniatures have a metal range of Samurai. Zenit Miniatures has a new line that will be released soon of fantasy Samurai for their new Kensei game. They are 30mm so may or may not mix well with other lines.
Terrain
Perhaps due in some measure to the success of Saga, Dark Age terrain options have increased as well.
- 4Ground have a line of excellent pre-painted buildings useful for Saga. WWPD has another look at 4Ground buildings.
- Architects of War have some buildings and misc terrain.
- Warlord Games have some options as well.
Closing
If you like a good, fast playing game with some real tactical nuance give Saga a try. If you don’t want to start collecting another set of 28mm miniatures you better just move along…and whatever you do DON’T pay any attention to the WWPD and all their Bolt Action talk!!!! Oh no, my wife is gonna kill me….
Also see the official Saga forums.
[Updated: 21SEP12]
Dust Warfare Resources — September 2012
[Note: See our new updated post that reflects the distribution change from FFG to Battlefront.] FFG’s sci-fi miniatures game Dust Warfare is really picking up steam. The game is not only gaining in popularity but FFG and the DW community are really putting some quality effort behind it. Below are some useful resources for Dust Warfare fans.
- Dust Warfare Force Cards — The cards that come with the miniatures are actually for Dust Tactics. While one could modify those cards easily enough it seems a shame not to keep them for games of Dust Tactics. Plus there are some unique DW attributes that are difficult to add. Well Rodney Smith and others to the rescue. Rodney has created a great set of Dust Warfare specific cards you can print out and use. So far there are two sets: The Core Set and the SSU Set. Also see post 449.
- Dust Warfare Force Builder — So far there is no official Army Builder app or anything for Dust Warfare. Luckily C. Jackobson decided to just build his own. It is a website that gets the job done and produces basic text output for your army.
- Paolo Parente’s Dust Site — The man who started it all. Here you can see the Premium Models as well as the unique Dust 48 line. There is also Dust Terrain and of course Dust publications. If you can’t find these things at your local retailers or favorite online store you can order from Paolo and he will ship out quickly.
- Dust Warfare PDF Rulebooks — You can get the PDF versions of the rules from Wargame Vault.
- Dust Chronicles — There is a new fanzine devoted to Dust Warfare and Dust Tactics. Only one issue so far but very well done.
- Fantasy Flight Games’ Dust Warfare Forum — FFG’s Dust Warfare forum is a great source for news and questions.
- FFG’s Official Sites — It can be a bit confusing because FFG generally covers the miniatures under their Dust Tactics section but then covers Dust Warfare book releases under their Dust Warfare section.
- BattleTactics TV — BTTV has some excellent videos that cover the Premium Models as well as other aspects of the game.
- Beasts of War Dust Warfare Coverage — The blokes over at The Beasts of War occasionally have some good DW bits including video unboxings of new units. Also see their YouTube Channel.
- BoLS Dust Warfare Coverage — The Bell of Lost Souls occasionally pulls itself away from 40K and covers Dust Warfare.
- Unit Forward — Unit Forward is a Dust Warfare fan site with nice coverage. Great photos and lots of AARs.
- Dust-War — Another fan site with solid Dust Warfare coverage.
- Watch It Played — A series of videos on how to play Dust Warfare.
[Updated: 7MAY13]
Dust Warfare — August 2012 Update
Fantasy Flight Games is busy churning out Dust Warfare goodness. GenCon 2012 provided us all with some nice peeks at new upcoming products. Thanks to Russ from The D6 Generation and BattleTactics.TV for their great coverage. For a great look at the upcoming DW minis see BattleTactics.TV’s excellent video. FFG also now has a post with more information. Below is a recap of the recent news:
- First up is the release of the Campaign Book: Zverograd that introduces the SSU and a few additional Allied and German units. You can also get the book as a PDF on Wargame Vault. (Note: For some odd reason the book still does not show up in search on Wargame Vault but if you follow the link you will be fine.)
- FFG also announced Campaign Book Hades. It will include the first Soldier 4 unit in the game, the SSU Hero ‘Winter Child’.
- The various SSU helicopters have started to hit the stores.
- As you can see in the BTTV video there is a huge amount of upcoming goodness for all factions. This is what you’ll see:
- Allied: British Commandos and French Foreign Legion Kill Squad. Both are three-man Solider 3 squads. They are in the Allied suit armor but with bare arms. They come in the same package and you just swap heads to make one unit or the other.
- German: Two new vehicles shown. They are large walkers based off the Vehicle 7 walker chassis. Shown were the Prinzeluther and Sturmprinz that both are sort of a mix of the WW2 SdKfz 251/D and SdKfz 232. They both have small turrets and open topped transport compartments. For infantry there are the new Jagdgrenadiere and Laser-Jagdgrenadiere. What is unique about those is that they are both three-man squads all based together on a single base (similar to GW IG heavy weapons). Perhaps the biggest surprise was the new German aircraft model prototypes. Also see BTTV’s aircraft video. FFG has now officially announced these with the upcoming Operation Icarus expansion for Dust Tactics. Also the P-38-eque aircraft in the page art is rumored to be the Allied fighter.
- SSU: The SSU get the most love with all sorts of new goodies:
- Hero Winter Child
- IS-48 Karl Marx – Heavy Tesla gun-armed heavy tank
- IS-5 Vladamir Lenin – KV2-like heavy tank
- IS-5 Mao Zedong – AA tank. Both IS-5s also carry troops.
- IS-48 Lavrentiy Beria Tank w/155mm main gun – Looks like an IS-3 tank
- KV-3 Matrioshka – Walker with two main guns
- KV-3 Babushka – Walker with Gatling guns
- Red Guards Assault Squad
- Red Guards Antitank Squad – With 2 Bazookas
All in all life is looking very good for Dust Warfare fans. FFG is providing strong support for the game. Now if we only knew what the fourth faction will be!
[Updated: 12OCT12]
Decisive Campaigns: Case Blue — Now Available
Decisive Campaigns: Case Blue is now available. Case Blue is a WW2 operational level computer wargame on the German’s 1942 drive towards Stalingrad in Russia. It is a follow-on to the well done Decisive Campaigns: Blitzkrieg Warsaw to Paris. The game manual is available to download.
It is the summer of 1942 on the Eastern Front, and Case Blue is about to begin. The German Wehrmacht must continue their drive to Stalingrad and into the Caucasus in order to secure victory against the Soviet Army. As time passes and the battles rage on, winter arrives and with it the Soviet winter counter-offensive dashes hopes of a speedy victory for the Wehrmacht.
Decisive Campaigns: Case Blue features an easy-to-learn interface and a challenging AI for all levels of players. Among the many new features for the Decisive Campaigns series is the optional high command order system, which puts you in the position of the historical commander, with often difficult and unrealistic goals assigned by your superiors. Succeed and you may be able to guide the future strategy of the campaign – fail and you may find yourself removed from command or facing a firing squad!
The new full campaign scenarios cover a remarkable sweep of history, including the full Case Blue campaign with all of its many historical options. The order of battle may change based on your performance and the entire direction of the campaign is even within your reach if you do well enough. Whether you start in the summer of 1942 or take control as Operation Uranus begins, there are virtually endless “what ifs” in each of these remarkably detailed campaigns.
[Updated: 23JUL12]
WWPD Interview with John-Paul from Battlefront
Well the boys over at the What Would Patton Do podcast score a big one with a great interview with John-Paul of Battlefront, makers of Flames of War. The boys must have had his family tied up at some undisclosed location because they got him to spill the beans on just about everything! You won’t want to miss the interview for yourself but here are the highlights of what John-Paul mentions (forward the show to 51:00 to get right to it) :
- Nuts book at printer now. Next Battle of the Bulge release.
- The new European building range shown in Wargames Illustrated 296 will include about 12 total buildings.
- Mid-war remake (probably starting 2013?) will see campaign books on topics such as Tobruk, El Alamein and Kursk.
- Market-Garden compilation will be ready for Christmas 2012. It will be two ~80+ page books.
- Next early-war release will be winter war (Barbarossa?) in 2013.
- Sea Lion will be done as a campaign book(s).
- Vietnam gets proper campaign/rules book in February 2013 with lots of ‘new things to come’.
John-Paul gives some nice details on their efforts in plastic production where he mentions:
- Battlefront makes over 640 vehicles, over 400 of which are armored vehicles.
- Battlefront wants the plastics to look like BF game miniatures not scale models.
- An Open Fire! boxed game will be released in October 2012 that will include ~11 tanks/guns, ~150figs and a V1 Rocket on launcher all in plastic.
- Plastic infantry on frames with ~60 figs each. Look identical to metal infantry figures.
- Company boxes of plastic infantry to come later.
- Battlefront ships 70-80,000 packs (of miniatures?) a month.
- Battlefront produces 1,500-1,700 pages of Flames of War material a year.
[Updated: 31AUG12]
Combat Mission: Fortress Italy — Available Soon
Battlefront.com will be releasing the latest game in their WW2 Combat Mission line of tactical computer games soon. The next installment is Combat Mission: Fortress Italy featuring battles in Sicily and Italy. CM:FI is a standalone game and uses the new CMx2 engine. Combat Mission: Fortress Italy is available now. The game features:
“The combat forces immediately available to players include the full range of historically available American, Italian, and German forces which fought in Sicily. In addition to the completely new Italian forces, both the American and German organizations differ significantly from those familiar to Combat Mission: Battle for Normandy players. Some of the highlights are elite formations such as:
- Italian Bersaglieri
- American Rangers
- German Herman Göring Division
Of course, the time frame and units involved require equipment new to the Combat Mission series. A full list is available on the new Fortress Italy website, however here are some particularly fun gadgets to play with:
- R-35 Light Tank
- Semovente 90/53
- Panzer Mk III
- Grille
- M3 GMC Halftrack
- T30 HMC Halftrack
Players get to dive in and try these forces out in three (!!!) campaigns, one from the perspective of each national force (USA, Germany, Italy), a host of new stand alone battles, and of course the automatically generated QuickBattles. It won’t take long for Normandy players to feel how different this time period and setting is from what they are used to. And the Italian forces are very interesting indeed! Squads the size of Platoons, almost no radios at all, few antitank weapons, proportionally few support weapons, and relatively light armored vehicles present even the best CM player with a lot of new challenges.
But wait, we didn’t come to the best part yet… Fortress Italy features more than just a new setting and new units. It is also the first Combat Mission game to be upgraded with our CMx2 engine Version 2.0 features! If you haven’t heard about the new Upgrade path for Combat Mission. For those who have, here’s just a few of the new features you’ll experience:
- Moveable Waypoints
- Target Armor Arc Command
- Expanded Floating Icon Categories
- “Fog of War” Floating Icons
- 2D Editor Map Overlay
- Auto-Assemble Road/Wall/Hedge Tool
- Camera Jump to Groups
- Target Briefly Command
- New Rendering Shaders
- Bump and Normal Mapping
- Improved Framerates
- Pausable Realtime TCP/IP Mode
- …and more!”
[Updated: 3AUG12]
Dust Warfare — Revisited
It’s your choice but I warn you not to underestimate my powers.
Ok, well maybe we underestimated Russ just a bit! Just a few weeks after our first look at Dust Warfare we’ve had something of an about face. We liked the rules from the start but had said we had sworn off 28mm gaming. Well, ok, maybe not. After actually playing a game and seeing the Premium Edition of the models we got sucked in.
The reasons for our change of heart came about from a variety of factors. First of all, while we liked the rules after first looking at them, we really like them after playing a game. We won’t go quite as far as Russ by saying they are ‘the best army-scale rules ever’ but they are very elegant, fast playing, and provide just that right amount of tactical flavor and decision making to produce a fun and challenging game. You will pick up the basics of play very quickly and after just a game or two will be focused on tactics not trying to remember rules.

The second reason is the models themselves combined with the units needed for the game. Like most sci-fi miniature games Dust Warfare uses a points system for force building. A small game is under 200 APs and a medium game is around 300 APs. A small game will have one or two platoons and a medium game probably at least two platoons. What is nice about Dust Warfare is that a small game is still a lot of fun and has a low model count. A squad is generally only 3-5 figures not 10-20 like other games. A 150-200 AP force will only have about four infantry squads and one or two walkers. Thus at most you are probably looking at twenty figures or so and one or two vehicles to get started. This is extremely manageable both from a painting and a cost perspective. It is then an easy task to build up from there over time. Combine this with the pre-assembled and pre-primed nature of the miniatures and you can be playing faster than almost any other miniatures game out there. This fact combined with the great rules is a real winner.

Another reason, related to the above issue with the miniatures, is also the fact that you can get the Premium Edition models or simply quick-paint your figures. The Premium Edition figures are very well done. They are not cheap but they are about the same cost as a unit of 40K infantry that come un-assembled and un-painted. Thus with a combination of a couple of Premium units and some quick painting you can get your basic starting force on the table, fully-painted, in literally a weekend or two. Included here are some examples of the basic miniatures, the Premium models, and our quick painted models. We couldn’t quite bring ourselves to do Russ’ 10 minute paint job but with just a few hours of attention the Dust minis look great.


In the accompanying photos you will see comparisons of the stock miniatures with ones we quick painted and the Premium Edition units. In all cases we did texture and paint the bases. We will do another article covering how we did the paint job on the infantry. It is also worth noting that the markings on both the stock infantry and walkers do not appear to be decals. To us they seem to be painted on. This makes them durable and also easy to paint over if you wish. [Note: On the Premium models they are decals for sure.]

All is not perfect. In the D6 Generation review Romeo remarked he thought the infantry were ‘gumbies’. For the most part we do not agree with this sentiment but there are a few figures were this is an accurate statement. As you can see by the photo of the Axis Zombies a couple of the figures are in rather gravity defying poses. These figures are very flexible but this also makes them durable. Unlike many of the 40K Tyranid models these won’t snap in play. Of course whether or not they will shed paint with regular use remains to be seen but we really don’t think so unless you really tend to mush them. Some of the other infantry figures are a touch bendy at the ankles as well but none to the extent of the Zombies (that we have seen anyway).
Last, but certainly not least, the community support for Dust Warfare has been outstanding. The FFG Dust Warfare forum is a useful and civil place to get help and support for Dust Warfare. And the work by both Rodney and Craig has really been outstanding. The new Unit Forward site is looking very nice. The Beasts of War and BattleTactics.tv are ramping up their coverage as well. It is always helpful to get into a game when there is an active community behind it.
So, overall, while we would still have preferred the game in 15mm scale we will take it as it is. The combination of the great rules and the miniatures were enough to pull us back into 28mm once again. And the journey has been a whole lot of fun!
Also see the Dust Warfare — August 2012 Update.
[Updated: 10JUL12]














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