Miniature Wargames
WWPD Interview with John-Paul from Battlefront
Well the boys over at the What Would Patton Do podcast score a big one with a great interview with John-Paul of Battlefront, makers of Flames of War. The boys must have had his family tied up at some undisclosed location because they got him to spill the beans on just about everything! You won’t want to miss the interview for yourself but here are the highlights of what John-Paul mentions (forward the show to 51:00 to get right to it) :
- Nuts book at printer now. Next Battle of the Bulge release.
- The new European building range shown in Wargames Illustrated 296 will include about 12 total buildings.
- Mid-war remake (probably starting 2013?) will see campaign books on topics such as Tobruk, El Alamein and Kursk.
- Market-Garden compilation will be ready for Christmas 2012. It will be two ~80+ page books.
- Next early-war release will be winter war (Barbarossa?) in 2013.
- Sea Lion will be done as a campaign book(s).
- Vietnam gets proper campaign/rules book in February 2013 with lots of ‘new things to come’.
John-Paul gives some nice details on their efforts in plastic production where he mentions:
- Battlefront makes over 640 vehicles, over 400 of which are armored vehicles.
- Battlefront wants the plastics to look like BF game miniatures not scale models.
- An Open Fire! boxed game will be released in October 2012 that will include ~11 tanks/guns, ~150figs and a V1 Rocket on launcher all in plastic.
- Plastic infantry on frames with ~60 figs each. Look identical to metal infantry figures.
- Company boxes of plastic infantry to come later.
- Battlefront ships 70-80,000 packs (of miniatures?) a month.
- Battlefront produces 1,500-1,700 pages of Flames of War material a year.
[Updated: 31AUG12]
Dust Warfare — Revisited
It’s your choice but I warn you not to underestimate my powers.
Ok, well maybe we underestimated Russ just a bit! Just a few weeks after our first look at Dust Warfare we’ve had something of an about face. We liked the rules from the start but had said we had sworn off 28mm gaming. Well, ok, maybe not. After actually playing a game and seeing the Premium Edition of the models we got sucked in.
The reasons for our change of heart came about from a variety of factors. First of all, while we liked the rules after first looking at them, we really like them after playing a game. We won’t go quite as far as Russ by saying they are ‘the best army-scale rules ever’ but they are very elegant, fast playing, and provide just that right amount of tactical flavor and decision making to produce a fun and challenging game. You will pick up the basics of play very quickly and after just a game or two will be focused on tactics not trying to remember rules.

The second reason is the models themselves combined with the units needed for the game. Like most sci-fi miniature games Dust Warfare uses a points system for force building. A small game is under 200 APs and a medium game is around 300 APs. A small game will have one or two platoons and a medium game probably at least two platoons. What is nice about Dust Warfare is that a small game is still a lot of fun and has a low model count. A squad is generally only 3-5 figures not 10-20 like other games. A 150-200 AP force will only have about four infantry squads and one or two walkers. Thus at most you are probably looking at twenty figures or so and one or two vehicles to get started. This is extremely manageable both from a painting and a cost perspective. It is then an easy task to build up from there over time. Combine this with the pre-assembled and pre-primed nature of the miniatures and you can be playing faster than almost any other miniatures game out there. This fact combined with the great rules is a real winner.

Another reason, related to the above issue with the miniatures, is also the fact that you can get the Premium Edition models or simply quick-paint your figures. The Premium Edition figures are very well done. They are not cheap but they are about the same cost as a unit of 40K infantry that come un-assembled and un-painted. Thus with a combination of a couple of Premium units and some quick painting you can get your basic starting force on the table, fully-painted, in literally a weekend or two. Included here are some examples of the basic miniatures, the Premium models, and our quick painted models. We couldn’t quite bring ourselves to do Russ’ 10 minute paint job but with just a few hours of attention the Dust minis look great.


In the accompanying photos you will see comparisons of the stock miniatures with ones we quick painted and the Premium Edition units. In all cases we did texture and paint the bases. We will do another article covering how we did the paint job on the infantry. It is also worth noting that the markings on both the stock infantry and walkers do not appear to be decals. To us they seem to be painted on. This makes them durable and also easy to paint over if you wish. [Note: On the Premium models they are decals for sure.]

All is not perfect. In the D6 Generation review Romeo remarked he thought the infantry were ‘gumbies’. For the most part we do not agree with this sentiment but there are a few figures were this is an accurate statement. As you can see by the photo of the Axis Zombies a couple of the figures are in rather gravity defying poses. These figures are very flexible but this also makes them durable. Unlike many of the 40K Tyranid models these won’t snap in play. Of course whether or not they will shed paint with regular use remains to be seen but we really don’t think so unless you really tend to mush them. Some of the other infantry figures are a touch bendy at the ankles as well but none to the extent of the Zombies (that we have seen anyway).
Last, but certainly not least, the community support for Dust Warfare has been outstanding. The FFG Dust Warfare forum is a useful and civil place to get help and support for Dust Warfare. And the work by both Rodney and Craig has really been outstanding. The new Unit Forward site is looking very nice. The Beasts of War and BattleTactics.tv are ramping up their coverage as well. It is always helpful to get into a game when there is an active community behind it.
So, overall, while we would still have preferred the game in 15mm scale we will take it as it is. The combination of the great rules and the miniatures were enough to pull us back into 28mm once again. And the journey has been a whole lot of fun!
Also see the Dust Warfare — August 2012 Update.
[Updated: 10JUL12]
Dust Warfare — Review and Musings
Well the boys over at the D6 Generation do it again with an outstanding review of Dust Warfare (skip to 2:22 to get right to the review). Along with Romeo Filip, from BattleFoam, they go over the rules, models and gameplay of Fantasy Flight Games’ new sci-fi 28mm tabletop wargame Dust Warfare. They then follow that up with an interesting interview with Mack Martin, co-designer of Dust Warfare.
Your powers are weak, old man.
Russ’ Jedi Mind Tricks won’t work on us this time! Well ok…maybe we did buy the rulebook and some minis but…err…just for review! Overall we probably agree with Craig the most. The rules do look very good but the printed book is a tad expensive. Thankfully FFG released a PDF version of the rules at half the price. As iPad fans we thought this was a great move. We also found some of the original comics via ComiXology on the iPad or even better directly with the Dust Comic app (iPad and Android). We can’t say the stories are all that great but the art and overall world are quite amazing. The general background fluff in the rules is also very well done.
As the guys discuss, the vehicle models are outstanding but the infantry troops have some issues. The un-armored troops pivot at the waist. This allows for some varied posing options but also causes them to look a bit odd. Many players will want to cut them apart and glue them. Also, while they are not as bendy at the ankles as Romeo claims, a few of the running figures are perhaps just a tad so but not really enough to matter. The Zombies may be what Romeo is referring to as they are quite bendy but unlike plastic or resin not really fragile. Of course the majority of the weapon barrels we have seen are bent and this is a problem. The armored troops are very beefy but also have the bent weapons and even the beefier weapons on the regular troops are often bent. But the detail on the figures is impressive and this is perhaps the problem. Because the figs are so nicely detailed most folks will want to paint them but then you have to deal with the bent weapons. Leaving them just primed is a shame but certainly better than bare metal/plastic we suppose. Of course as Russ demonstrated in one of his Twitter posts just some quick touch-ups can make the figures look pretty darn good.
Frankly we’ve given up on 25/28mm+ ‘army scale’ games. This scale is simply too big for larger scale actions in our opinion. For skirmish games it works out great but as soon as you get above about a platoon 28mm just gets odd especially when vehicles are included. A standard gaming table is just too small to adequately accommodate the movement and weapon range differences between infantry and vehicles except in the most constricted terrain. This is quite noticeable in Dust Warfare where you have these great walker vehicles but they are only moving 6″-12″ and firing, at most, 36″ and more often under 24″. This just seems odd especially when next to troops moving at least as fast and firing out to 16″ or so. This game should have been done in 15mm. But the walkers are so nice, as are many of the troops, that we are tempted to at least do some smaller battles with them — perhaps vehicle heavy forces with just a few squads of infantry. But of course for those who like company-plus sized battles in 28mm Dust Warfare gives you quite a tactically interesting system combined with mostly nice miniatures.
Our first thought when we saw the miniatures was that we could use them for something else. The most obvious choice would be to use them for Incursion. They scale pretty well. The armored troops fit in just fine. The unarmored troops are perhaps a tad tall compared to Incursion figs. Of course the Dust Tactics minis are such a good deal it is easy to replace all of the Incursion figs with them. The armored troopers especially could easily fit into almost any sci-fi setting such as Space Hulk and the like.
Another idea is to use the rules with 15mm troops. Flames of War infantry would work perfectly. In Dust Warfare each ‘squad’ is essentially a section/team which is exactly what a FoW troop stand represents. Being WW2 there is plenty of variety to choose from that would fit right in. 15mm sci-fi troops could be used for the armored troops such as those from Blue Moon Manufacturing. The Orion troops are great proxies for the Allied Heavy Ranger units. One would just need to make some minor adjustments for using stands versus individually based troops but this is trivial. Of course there is also nothing stopping one from basing 15mm figures individually and playing the rules straight up. The big advantage to 15mm, besides cost savings, is now you can easily have larger scale battles.
Using 15mm vehicles makes even more sense. Perhaps add 6″-12″ to larger weapon’s ranges to better represent appropriate range distinctions between man-packed and vehicle mounted weapons. Clockwork Goblin is starting to make some 15mm vehicles that are almost perfect for games of Dust Warfare. Their Konflikt 1947 line includes WW2-era power armor, walkers, and Tesla powered tanks. You can of course easily proxy regular WW2 minis such as the M5 Stuart tank for the M2 Series Walker but trading tracks for legs is no fun. Other 15mm options to consider are: The Rebel Minis Vipers and HAMR suits make great choices. The ARC Fleet Walkers from Critical Mass Games along with the various Protolene Battlesuits give you more options. The various walkers from Ground Zero Games are also useful. The OrcTank HABAT is a nice proxy for the Allied M6 Series Heavy Walker. The Project Slipstream infantry and vehicles are also well suited. With just a bit of thought it would not be that hard to come up with suitable 15mm proxies for all of the walkers in Dust Warfare.
So overall it looks like Fantasy Flight Games has a hit on their hands with Dust Warfare. We look forward to seeing how the rules and the universe expand.
Don’t forget to get the latest FAQ as well as other play aids from FFG. Also don’t miss Russ’ painting video, the official FFG Dust Warfare video and check YouTube for tons of Dust Warfare/Tactics videos. The blokes over at Beasts of War have a video Just what is Dust Warfare? and they have an interview with co-designer Mack Martin as well. Bell of Lost Souls also gets in the act with some good info and video with The Tectonic Shift – Dust Warfare Arrives. BattleTactics.TV has some nice looks at the various miniatures. Also for the truly deep pocketed there is always the Dust Tactics Premium version. Finally be sure not to miss Paolo Parente’s Dust site.
Below we have a selection of comparison photos showing the Dust Tactics figures compared with AT-43, Incursion, and Games Workshop miniatures. Briefly, they fit well with AT-43 and Incursion but not so well with GW because the Dust minis are more realistically proportioned. Even the light walkers for Dust are well over an inch taller than 40K Dreadnoughts.
Also see Dust Warfare — Revisited and Dust Warfare Resources.
[Updated: 29MAR13]
Ogre — A Look Back
With the Ogre Designer’s Edition now past $550,00 in funding on Kickstarter and seemingly going to include everything but the kitchen sink it might be worth taking a look back at Ogre‘s past for a bit of perspective.

The original 1977 Ogre release was in a plastic bag. Later this was updated to a ziplock bag and then to an 80’s Steve Jackson Games’ favorite, the plastic ‘Pocket Box’. In the photo, the Ogre and G.E.V. pocket boxes are circa 1984 and the ziplock bags are from the late 80’s and 2000 release. When looking at the new Ogre Designer’s Edition it is worth noting this is what Ogre has always been. Except for the miniatures, Ogre has always been a small, cheap release. It never had mounted maps or counters nor full color rules.
Perhaps the closest Ogre got to a deluxe treatment was…well…Ogre Deluxe published in 1987. It was just Ogre but it had a heavy cardstock map and standup counters that fit into plastic stands. This was the flashiest Ogre yet.

In 2000 Steve Jackson Games re-released Ogre and its expansions. For the first time since 1982 Ogre and G.E.V. were combined into one box (literally a plastic VHS tape box). The components were basically the same as earlier releases. It contained the same counters and you had to cut the maps apart because they were printed on the same sheet. The rules were in one book and it had Ogre on one side and when flipped over it had G.E.V. on the other.
Now maybe one can understand why many older gamers want the classic counters in 1″ mounted format. For decades all we have had is cardstock, cut-apart-yourself, 5/8″ counters. The counter art was always great — in fact it is now classic — it was just the physical quality that was lacking. A sneeze or slight breeze from any open window could wreak havoc upon a game as counters scattered on the wind — Although admittedly a great lesson in G.E.V. physics!

2000 also saw the release of Deluxe Ogre and Deluxe G.E.V. that combined the boardgame rules with the miniatures. None of the expansions or new maps were ever released in the Deluxe format. The Deluxe version delivered huge 1.5″ hex Ogre/G.E.V. maps and lead minis. Of course not all boardgamers appreciate minis and the lack of bases with stats made the game a tad fiddly. You needed an off-board sheet or cards for all your unit stats and some sort of marker for Disabled status. Veteran gamers were once again denied mounted counters.
These maps are essentially the same maps we will see in the Ogre Designer’s Edition but they will now be mounted. We will also get the new ~1.25″ mounted hex-shaped counters. Perhaps best of all, at long last, all of the counters will be available in the classic style in 1″ mounted format as an extra purchase!

In 1982 Steve Jackson Games released the Ogre Book. It was one of the first of its kind. It was a book dedicated to Ogre and G.E.V. that covered the development of the game along with history, fiction, expansions, and strategy. Much of it came from articles previously published in The Space Gamer magazine but having it all combined in one spot was wonderful. It is probably worth mentioning that 1982 was long before the Internet and printed books and magazines were the only ways to get information on games. When Steve Jackson talks about getting letters from gamers he means actual handwritten, sent-with-a-stamp letters! In 2000 SJ Games released the Ogre Book Second Edition now updated with new info and a few new articles. In 2001 we got the Ogre Scenario Book 1 (so far no Book 2) that provided seven new scenarios.
So as you gaze upon the ~15lb wonder that is Ogre Designer’s Edition it is worth taking a moment to reflect on how far the game has come since its humble beginnings. Ogre is BACK baby!
Also see Ogre Designer’s Edition.
[Updated: 6MAY12 to include Ogre Deluxe. Thanks to McKinley Hamby for jarring the brain cells and BoardGameGeek for the only photos I could find.]
Flames of War — Sold Out!!
Well it looks like we are not the only ones excited about the new Version 3 of Flames of War and all of the new goodies. Battlefront just announced:
Breaking News
As of twenty minutes ago the first printing of third edition rulebooks is completely sold out. Although we thought we would be okay for the first three months we have eaten through our stock much faster than anticipated in the last four weeks. This means our second printing, which we ordered ten days ago, is already being worked on but will not get out to the world until May.
While you
are waiting you can check out the excellent video series Battlefront is putting together on how to play Flames of War third edition. There is also the new FoW introductory set, Achtung!, due out soon that features Battlefront’s first all-plastic tanks. It also includes the full mini rulebook.
[Note: As of 26APR12 the rules are back in stock.]
[Updated: 27APR12]
Flames of War Update — March 2012
Battlefront continues to release goodies after goodies. The biggest news of course is the new FoW Third Edition rules. Battlefront released a small free paperback copy of the rules for veteran players and the new large Third Edition hardback is also now available. Physically the rules look amazing and are well organized. We managed to get in a game with the new rules and we like them a lot. Just enough changes and streamlining to improve play but not enough changes to make the change a big deal for veteran players. Tip: Keep the new Quick Reference sheet handy it really helps. For newcomers to FoW this is a great time to enter the hobby.
Of equal significance for us is the announcement of Blood, Guts & Glory the latest American forces book. After years of waiting we finally get our Easy Eights! The book focuses on the tank battles in the Lorraine Valley, September 1944 to January 1945. We finally get Patton as a warrior option as well as all of the Sherman variants. With the Bulge book coming soon it is a great time to be a late war U.S. player.
The Germans get some new lists as well representing the more ragged troops of the withdrawal phase of the war. Also see the nice Beasts of War look at FoW:BG&G.
If all of that wasn’t enough Battlefront is releasing some great new terrain as well — although the long mentioned European buildings are still MIA with not a peep about their fate. There are new obstacles, wire, trenches, fields and Russian front buildings and a whole lot more. With luck we may see new European buildings with the release of the Bulge book.
All in all it is a great time to be a Flames of War fan. It should be an interesting year.
Dystopian Wars – State of Nations
Spartan Games announced a number of significant updates to their steam punk miniature rules Dystopian Wars. They are changing the model assigned rules (MAR) and stats for a number of models. You can get all the details from their State of Nations post. They also announced some rules changes and released updated pdfs of the new Stat Cards in their Fate of Nations post.
Spartan also released related updates to the master rulebook.
[Updated: 28DEC11]
Flames of War Version 3!

Battlefront released some huge news today. An all new version 3 of the Flames of War rules will be available in 2012. In typical Battlefront fashion they are repeating the policy of the version 2 upgrade — in February anyone with an existing version 2 hardback rulebook will be able to go their local hobby store, or direct from BF, and get a copy of the new version 3 mini rulebook for free! The new hardback version 3 book will be available in March 2012. Battlefront also announced that the new rules are primarily a tightening of the rules and not a drastic rewrite and no army lists or models will be made obsolete by the new edition.

Battlefront also gave a peek at some of the new Battlefield in a Box terrain they will be releasing in 2012. They showed new fields, Russian buildings, walls and North Africa buildings. Conspicuously absent though was any mention of what happened to the European buildings that were announced over a year ago. Also shown were a number of new miniatures including some Soviet big guns and the new German armored train.
In Shops 28 January 2012
BB133 Desert Buildings
BB134 Large Desert Building
[Updated: 23JAN12]
Dystopian Wars — Getting Started Week
The folks over at Beasts of War have been going crazy over Spartan Games’ Dystopian Wars this week. They have put together an excellent collection of posts and videos about all things Dystopian Wars. Of particular note are the videos that cover the world of DW as well as how to play DW (part 1 and part 2). They do make a few minor errors with some of the rules but nothing of real significance or that you wouuldn’t catch after your own reading of the rules. But if you have any interest in Dystopian Wars this is a must see collection.
A Call to Arms: Starfleet — Available Soon
ADB and Mongoose Publishing have partnered on a new sci-fi spaceship combat game, A Call to Arms: Star Fleet. The new game is based on the A Call to Arms rule system, of ACTA: Babylon 5 fame, and set in the Star Trek universe of the ADB license (essentially the original series). In addition to the new rule set, ADB’s Starline 2400 minis have all been redone in a new 2500 line and are now slightly larger (about 25%). [Note: The original resin releases were rather bad. ADB redid them in pewter and they quality is much better.]
We are still annoyed over the death of ACTA: Babylon 5 but ACTA: Star Fleet is probably worth a look at least. ADB has a good track record with partnerships and owns its Star Trek license. The miniatures are certainly a big question. Neither ADB nor Mongoose have been known for high quality minis but Mongoose has certainly gotten better recently. The initial previews have looked good and the one picture of the unfinished resin looks pretty good as well (but not as good as Spartan). But how this translates to production pieces remains to be seen. It appears that perhaps they have beefed up and slightly shortened the Federation nacelle towers and they are going to be in resin not metal.
This month is the release of Call to Arms: Star Fleet and the first of the 2500-series miniatures near the end of this month.
Starline 2500 and A Call to Arms: Star Fleet are approaching!
The joint venture between Mongoose Publishing and ADB, Inc. is moving along quite well. ACTASF should be available in stores before Christmas. This will be a beautiful hardbound rulebook with spectacular color photos of many ships.The Starline 2500 ships are designed for use with SFB, FC, Starmada, and ACTASF, so the ship types that appear in the Squadron boxes won’t change from the 2400 line (and the price for 2500s will actually go down to $29.95). What will change is that the 2500-series ships will be cast in hard resin, not pewter, and they will be about 20% larger so that all the details that you asked us to add will be there!
Our European customers will have the option of ordering from Mongoose-UK so their shipping will be perhaps more “local.” Both ADB, Inc. and Mongoose-US will stock the minis as will many game stores, so you should have easy access to these new, highly detailed ships.
New 2500-series Border Boxes priced at $124.95 will contain 24 ships.
New 2500-Series Fleet Boxes will be priced at $99.95 and will contain 16 ships and a quick start rulebook.The 2400-series border boxes will also be available (at least by mail order) in 2500-series for a somewhat higher price. The 2400s are pewter; the new 2500s will be resin.
Remember that all of the current Starline 2400 blister packs, squadron boxes, fleet boxes, and border boxes will remain on sale at their current prices indefinitely.
[Updated: 27SEP13]










You must be logged in to post a comment.