Month: June 2012
WWPD Interview with John-Paul from Battlefront
Well the boys over at the What Would Patton Do podcast score a big one with a great interview with John-Paul of Battlefront, makers of Flames of War. The boys must have had his family tied up at some undisclosed location because they got him to spill the beans on just about everything! You won’t want to miss the interview for yourself but here are the highlights of what John-Paul mentions (forward the show to 51:00 to get right to it) :
- Nuts book at printer now. Next Battle of the Bulge release.
- The new European building range shown in Wargames Illustrated 296 will include about 12 total buildings.
- Mid-war remake (probably starting 2013?) will see campaign books on topics such as Tobruk, El Alamein and Kursk.
- Market-Garden compilation will be ready for Christmas 2012. It will be two ~80+ page books.
- Next early-war release will be winter war (Barbarossa?) in 2013.
- Sea Lion will be done as a campaign book(s).
- Vietnam gets proper campaign/rules book in February 2013 with lots of ‘new things to come’.
John-Paul gives some nice details on their efforts in plastic production where he mentions:
- Battlefront makes over 640 vehicles, over 400 of which are armored vehicles.
- Battlefront wants the plastics to look like BF game miniatures not scale models.
- An Open Fire! boxed game will be released in October 2012 that will include ~11 tanks/guns, ~150figs and a V1 Rocket on launcher all in plastic.
- Plastic infantry on frames with ~60 figs each. Look identical to metal infantry figures.
- Company boxes of plastic infantry to come later.
- Battlefront ships 70-80,000 packs (of miniatures?) a month.
- Battlefront produces 1,500-1,700 pages of Flames of War material a year.
[Updated: 31AUG12]
Combat Mission: Fortress Italy — Available Soon
Battlefront.com will be releasing the latest game in their WW2 Combat Mission line of tactical computer games soon. The next installment is Combat Mission: Fortress Italy featuring battles in Sicily and Italy. CM:FI is a standalone game and uses the new CMx2 engine. Combat Mission: Fortress Italy is available now. The game features:
“The combat forces immediately available to players include the full range of historically available American, Italian, and German forces which fought in Sicily. In addition to the completely new Italian forces, both the American and German organizations differ significantly from those familiar to Combat Mission: Battle for Normandy players. Some of the highlights are elite formations such as:
- Italian Bersaglieri
- American Rangers
- German Herman Göring Division
Of course, the time frame and units involved require equipment new to the Combat Mission series. A full list is available on the new Fortress Italy website, however here are some particularly fun gadgets to play with:
- R-35 Light Tank
- Semovente 90/53
- Panzer Mk III
- Grille
- M3 GMC Halftrack
- T30 HMC Halftrack
Players get to dive in and try these forces out in three (!!!) campaigns, one from the perspective of each national force (USA, Germany, Italy), a host of new stand alone battles, and of course the automatically generated QuickBattles. It won’t take long for Normandy players to feel how different this time period and setting is from what they are used to. And the Italian forces are very interesting indeed! Squads the size of Platoons, almost no radios at all, few antitank weapons, proportionally few support weapons, and relatively light armored vehicles present even the best CM player with a lot of new challenges.
But wait, we didn’t come to the best part yet… Fortress Italy features more than just a new setting and new units. It is also the first Combat Mission game to be upgraded with our CMx2 engine Version 2.0 features! If you haven’t heard about the new Upgrade path for Combat Mission. For those who have, here’s just a few of the new features you’ll experience:
- Moveable Waypoints
- Target Armor Arc Command
- Expanded Floating Icon Categories
- “Fog of War” Floating Icons
- 2D Editor Map Overlay
- Auto-Assemble Road/Wall/Hedge Tool
- Camera Jump to Groups
- Target Briefly Command
- New Rendering Shaders
- Bump and Normal Mapping
- Improved Framerates
- Pausable Realtime TCP/IP Mode
- …and more!”
[Updated: 3AUG12]
Dust Warfare — Revisited
It’s your choice but I warn you not to underestimate my powers.
Ok, well maybe we underestimated Russ just a bit! Just a few weeks after our first look at Dust Warfare we’ve had something of an about face. We liked the rules from the start but had said we had sworn off 28mm gaming. Well, ok, maybe not. After actually playing a game and seeing the Premium Edition of the models we got sucked in.
The reasons for our change of heart came about from a variety of factors. First of all, while we liked the rules after first looking at them, we really like them after playing a game. We won’t go quite as far as Russ by saying they are ‘the best army-scale rules ever’ but they are very elegant, fast playing, and provide just that right amount of tactical flavor and decision making to produce a fun and challenging game. You will pick up the basics of play very quickly and after just a game or two will be focused on tactics not trying to remember rules.

The second reason is the models themselves combined with the units needed for the game. Like most sci-fi miniature games Dust Warfare uses a points system for force building. A small game is under 200 APs and a medium game is around 300 APs. A small game will have one or two platoons and a medium game probably at least two platoons. What is nice about Dust Warfare is that a small game is still a lot of fun and has a low model count. A squad is generally only 3-5 figures not 10-20 like other games. A 150-200 AP force will only have about four infantry squads and one or two walkers. Thus at most you are probably looking at twenty figures or so and one or two vehicles to get started. This is extremely manageable both from a painting and a cost perspective. It is then an easy task to build up from there over time. Combine this with the pre-assembled and pre-primed nature of the miniatures and you can be playing faster than almost any other miniatures game out there. This fact combined with the great rules is a real winner.

Another reason, related to the above issue with the miniatures, is also the fact that you can get the Premium Edition models or simply quick-paint your figures. The Premium Edition figures are very well done. They are not cheap but they are about the same cost as a unit of 40K infantry that come un-assembled and un-painted. Thus with a combination of a couple of Premium units and some quick painting you can get your basic starting force on the table, fully-painted, in literally a weekend or two. Included here are some examples of the basic miniatures, the Premium models, and our quick painted models. We couldn’t quite bring ourselves to do Russ’ 10 minute paint job but with just a few hours of attention the Dust minis look great.


In the accompanying photos you will see comparisons of the stock miniatures with ones we quick painted and the Premium Edition units. In all cases we did texture and paint the bases. We will do another article covering how we did the paint job on the infantry. It is also worth noting that the markings on both the stock infantry and walkers do not appear to be decals. To us they seem to be painted on. This makes them durable and also easy to paint over if you wish. [Note: On the Premium models they are decals for sure.]

All is not perfect. In the D6 Generation review Romeo remarked he thought the infantry were ‘gumbies’. For the most part we do not agree with this sentiment but there are a few figures were this is an accurate statement. As you can see by the photo of the Axis Zombies a couple of the figures are in rather gravity defying poses. These figures are very flexible but this also makes them durable. Unlike many of the 40K Tyranid models these won’t snap in play. Of course whether or not they will shed paint with regular use remains to be seen but we really don’t think so unless you really tend to mush them. Some of the other infantry figures are a touch bendy at the ankles as well but none to the extent of the Zombies (that we have seen anyway).
Last, but certainly not least, the community support for Dust Warfare has been outstanding. The FFG Dust Warfare forum is a useful and civil place to get help and support for Dust Warfare. And the work by both Rodney and Craig has really been outstanding. The new Unit Forward site is looking very nice. The Beasts of War and BattleTactics.tv are ramping up their coverage as well. It is always helpful to get into a game when there is an active community behind it.
So, overall, while we would still have preferred the game in 15mm scale we will take it as it is. The combination of the great rules and the miniatures were enough to pull us back into 28mm once again. And the journey has been a whole lot of fun!
Also see the Dust Warfare — August 2012 Update.
[Updated: 10JUL12]

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