Mantic Games has a new Kickstarter. This time it is for a sci-fi miniature skirmish game with a twist. The game passed its funding goal in just over 30 minutes and blew past $300,000 in funding with 3o days still to go. Designed by Jake Thornton, Deadzone, set in the Warpath universe, is a unique blend of board and miniature game. It is played on a 3″ grid for movement but with 3D terrain. In fact part of the Kickstarter is a whole new line of injection molded plastic terrain pieces that can be used to make custom buildings over which to fight.
The alpha rules are available and they look quite good (Kickstarter supporters now have the full rules PDF and it is very well done). There is also a FAQ. The game is I-Go-U-Go but with special action cards and a nice overwatch mechanic to break up the flow. Movement is simply by 3″ squares but where you move within the square matters. Line of site is also a basic if you can see it you can shoot it. We suspect there is more depth hiding behind the simplicity. How you move your troops and to where in the square will have an effect. How you choose to react and what cards you choose to play and when you play them will matter. Even the game length itself is set by the first player to go through their deck so length will be variable from game to game. All of these simple mechanics should combine to create a tactically challenging game.
In addition to the great plastic terrain, a very nice rubber gaming mat has funded along with a number of new models. While the game is set in the Warpath universe and uses its existing races, all of the sculpts are new for Deadzone. So far they seem to range from good to outstanding. Our favorites are the Enforcers and the Plague.
The Deadzone Kickstarter closed at $1,216,482. Backers can look forward to a ton of good stuff.
We’re still painting our CCC unit for MERCS. You’d think six guys wouldn’t take too long but you stick in a squad of Terminators, a detour into Dropzone Commander and a little affair with Sedition Wars and there you go. Not to mention our next squad of Bolt Action Germans staring at us the whole time….
But we got some extra motivation to get going again following Beasts of War’s MERCS Week. They really did some outstanding coverage of the game and probably some of their best work overall yet. Our favorite quote of the week was, “Did you say nukes?!” Below are some of the highlights and other useful links.
- Getting into MERCS
- MERCS Intro Game 1 – Part 1
- MERCS Intro Game 1 – Part 2
- MERCS Intro Game 2
- MERCS Intro Game 3
- CCC Faction Interview
- CCC Breacher
- Keizai Waza Faction Tips
- Kemvar Faction Interview
- Kemvar Faction Tips
- USCR Faction Interview
- Official MERCS Downloads
- MERCS Unofficial Scenario Generator v1.6
- Paradigm Shift Campaign
One thing many folks comment on when seeing MERCS played, and which you’ll see in the BoW videos, is that the cards used as movement templates not only seem annoying but somewhat gimmicky. We agree but you can dispense with them altogether and we think it actually improves the play. The cards are fine for those playing MERCS more as a board game on the paper map but any miniature player is going to want to dump them. Just use a fixed 2.5″ template/stick to measure movement. You can move up to that maximum. We also made the various fire templates out of card so we don’t have to keep holding two or three cards down on the table to check coverage. Basically you just need a 7″ circle, 7″ straight and a T with a 6″ long base and 7″ wide top (the 3-card T) and a T with a 6″ long base and 3.5″ top (the 2-card T). The cards are 2.5″ wide. This all speeds play and allows you to leave your cards free for reference and initiative order sequence.
Also don’t miss the MERCS Bag. It is a nice small convenient size that still allows you to carry 6-10 squads with room for your cards and other misc gaming stuff. It is also useful for any 28mm skirmish game or even 6-15mm games as well.
Well here is something completely different. Anyone who has been visiting the site recently knows we’ve gotten sucked back into 28mm gaming. Well as if that hole wasn’t getting deep enough we stumbled across Crooked Dice Game Design Studio’s 7TV: Wargaming in the world of Cult TV.
We have always been huge fans of the original James Bond movies. The mix of action and campy 60’s fun and style is classic. 7TV essentially brings that world to the tabletop. You can play the game as a literal ‘TV set’ simulation with as much or little campy action and over-the-top characters as you wish or drop out the concept of TV altogether and play it as a straight modern skirmish game.
At its heart 7TV is simply a 28mm skirmish game — of course there is no real reason one couldn’t play in 15mm either. Scale is 2m per inch and each turn is 1-5 minutes of real time. The game is designed to be played with about 12-40 miniatures. Each miniature has various stats such as movement, agility, morale, etc. It uses an interesting activation and leadership mechanic and uses cards for special weapons (gadgets) and events.
7TV includes complete character and force generation mechanics plus a huge amount of pre-generated characters. Complete scenario and campaign generation rules are included as well. Four scenarios are included.
The 186-page rules are available as a PDF or in full color print. They are extremely well laid out with clean, clear text and lots of period style. Even better they are very well written and easy to understand. There are also plenty of expansions adding new missions and characters.
If you like the theme at all or just want a good skirmish game give 7TV a look.
Crooked Dice have their own 28mm miniatures line for 7TV that is very nice. For additional figures and terrain they recommended both Hasslefree Miniatures and Copplestone Castings. The Copplestone Room Sets are very nicely cast resin interior pieces. Many of the pieces are double-sided so can be placed against a wall or in the middle of a room — they really make your rooms and buildings look great. 15mm gamers are not left out either. Khurasan Miniatures has their 60’s Spy line of figures.
You can never have enough minions baby!
Well as I feared, Dust Warfare has proven to be the proverbial nose under the tent. Getting deep into Dust Warfare has led us to look at other 28mm scale games. This of course is natural as you get in the mode of painting in that scale, start to gather some terrain, get some more figs, etc. Perhaps an even bigger influence is just the fact that there are lots of excellent rule systems out now that do not require a large number of miniatures to play. This makes it even easier to get into these games without a large investment in hoards of 28mm figure.
I’ve already written about Saga. It continues to be a challenging and fun game. It appears a Roman army is now inevitable. But thanks to Saga I still only need around 50 figs so collecting one is not a particular burden in time or money. The metal and plastic Roman figs from Warlord Games are excellent. But we also grabbed some of the plastic Romans from The Wargames Factory and they are almost as good as the ones from Warlord Games. If you want to have some plastic options they are worth a look. And of course the next Saga expansion, The Raven’s Shadow, with four new factions, is due out soon.
We have officially taken the plunge into Bolt Action as well. The figs are great and the rules are even better. Like Saga you can play great games with just 20-50 figures and maybe a vehicle or three. The rules are very streamlined yet give a nice tactical feel. For more on Bolt Action don’t miss Bolt Action.net and the BAR (Bolt Action Radio) podcast. Anyone interested in Bolt Action might also want to check out Victory Decision: World War Two from A.D. Publishing. It is somewhat 40K-ish and larger scale but still a streamlined game.
Mantic Games recently released a new line of sci-fi figures for their Warpath game. The new Enforcer figs look quite nice. We have always liked the Corporation line in general. Along with the figs Mantic released a new version of the Warpath 2.0 beta rules. The rules look interesting and have a unique activation mechanic. Honestly we can’t say we are fans of the Warpath universe in general but we like the Enforcer and Corporation figs enough that we would like to do something with them.
Spartan Games probably deserves a mention as well. Their new Dystopian Legions game looks quite nice. The miniatures look interesting and well cast. We originally thought the minis were to be resin but for the most part they are pewter. We are unsure how the vehicles are going to be but if Forgeworld can pull off 28mm resin I suppose Spartan can as well. The quick-play rules are available for download and look quite interesting. But we will probably pass on this one. We are fans of Dystopian Wars because we like naval combat but are not big enough steampunk fans to jump into Legions but it appears to be a good effort. But then again we may weaken….
Perhaps the biggest recent find came about as a result of playing the XCOM: Enemy Unknown computer game. The game is a great tactical sci-fi game and gave us an instant desire for some sci-fi tactical tabletop gaming. We dug around a bit and discovered Mercs. It is very much XCOM on the tabletop with five figure units and an emphasis on fire and maneuver at the skirmish level. The miniatures are outstanding and the rulebook is one of the best presented rulebooks we have ever seen. In fact the rulebook is perhaps the new gold standard for rules. Not only are the production values high but it includes fluff as well as a look at the game design and miniature creation as well. We wish all publishers would do this. Thankfully the rules themselves seem to be as good as they look. We have not gotten in a game yet but the card-as-ruler mechanic certainly has to go — A simple fix — but otherwise the rules look very solid and the snap-to-cover mechanic is unique. Also be sure to check out SnaptoCover.com a nice Mercs fan site. We will certainly have more on Mercs after we get some games in.
Below is a look at the Mercs CCC starter pack. This is a quick way to get into the game (you’ll need the rules as well). Games are played with five troops to a side but you have six (and soon seven) to choose from so pick wisely.
We got sucked into Bolt Action in a big way. But because we had sworn off all 28mm games (pay no attention to our Saga and Dust Warfare gaming…) we didn’t have any buildings for the scale (especially WW2). Thankfully along comes 4Ground with their new line of pre-painted 28mm buildings. They have a WW2 line as well as a few buildings suitable for Saga and much more. They also have undamaged and damaged versions to add some variety to your gaming table.
The 4Ground buildings are all laser cut MDF or, in other words, wood. They come ‘pre-painted’ but this could be considered slightly optimistic. They are painted but in just four colors: off-white/cream, red, blue, gray (and perhaps a brown as a fifth color but it is very close to the natural MDF color so it’s hard to say for sure). The colors are a very simple basic application to the top of each wood frame. Because the edges are not painted once the buildings are assembled there are certainly some un-painted areas showing. But overall they still look pretty good and you could certainly touch-up the exposed bits with paint for a more polished look on the table. The laser cutting process scorches the paint a bit and that then gives the buildings a nice weathered look. Overall they look good but not stunning.
Assembly is very easy. Each building does consist of dozens of pieces, many quite small, but the included instructions are very thorough with both text and photos. Note that some of the assembly photos are actually split showing multiple views of the same piece. This is not immediately evident and can cause a bit of confusion. You assemble the buildings using white glue (we used wood glue and that worked just fine as well). Once you build your first one others will be easy. The destroyed buildings take a good hour and the non-destroyed buildings maybe 30-45 minutes. The construction of the buildings is quite interesting and basically consists of outer walls and inner walls. Each floor assembly is also separate and thus removable during play for placement of and access to figures. The laser cutting is very precise and clean and the parts will drop right out of their frames or just need a good tap. The only downside to this is that each part is labeled on the frame not the part itself so you will need to exercise care during first assembly so as not to get confused over what piece is what. Only the slightest filing or sanding will be needed on each part if anything at all.
Once assembled the buildings are very sturdy and durable and should hold up to even the hardest play. The scale of the buildings is also very good and fit in great with the Warlord 28mm Bolt Action figures and even look fine with the larger 30mm Dust Warfare figures [Note: Depending on your figure poses and basing 28mm figures will fit fine inside or may be too tall to fit and still be able to place the above floor on top. Larger armored figures will certainly have this problem.]. Also the doors and other bits can be assembled open/closed or left off etc adding more variety to each building. Considering the cost, pre-paint and durability of these buildings any gamer should give them a serious look. Recommended.
Also see: Café Gondrée
Ok I admit it. Frankly I got sick of hearing the WWPD podcast interrupt their stellar Flames of War coverage with all this yammering over some ‘Saga‘ thing. So I finally broke down and decided to take a look at it for myself. Now I should mention that, except for a somewhat recent foray into Napoleonics, I have had little to no interest in gaming much prior to WW2. But of course like many interested in military affairs, I have spent a bit of time looking at the Roman era and later Medieval periods but the Dark Ages certainly held little appeal.
Well, weakened as I was from my self exile from 28mm gaming by Dust Warfare, this decision probably came at a bad time. Saga turns out to simply be a great set of rules. It quickly transcended any lack of interest I may have had in the period and sucked me in. So now my new Battlefront M4A3E8s sit idly aside as I once again pick up yet another range of 28mm miniatures.
The WWPD have done a great job supporting Saga and they now have an entire site dedicated to the game called The Tapestry. The Meeples and Miniatures podcast has also devoted two shows to Saga that cover the rules and the new Northern Fury expansion. They also have a written review covering the basics of the game. The Wargamer blog has done a nice Saga review. The Life and Times of a Wargames Butterfly blog has another Saga review. Those sources should provide you with all you’ll need to decide if Saga is for you.
I had originally intended this post to be a primer on how to get into Saga because it took a bit of digging for me to settle on forces. But once again WWPD has done a great job and they have a wonderful post, Sourcing Saga, that outlines most of the miniatures available for Saga.
But of course I couldn’t take the simple route and go with the standard Norman forces. I had a box of the Perry Men at Arms hanging about so I decided to proxy the Norman forces using later Middle Ages period forces. This also demonstrates a strength of Saga. There are eight official Dark Age forces now with certainly more on the way. But fighting with shields and pointy sticks is rather similar across the years so one can easily adapt (or simply proxy) forces for Saga from 300BC or so right up to the 1400s AD. Firearms are probably not well suited for the rules but almost any melee actions are quite doable. I suspect we will see Saga officially expand into later periods as well as visit the East and the Samurai at some point as well.
So with that in mind I suddenly had a reason to buy 28mm Romans! I had always been smart enough to know I’d never get enough such forces painted to play regular army level Roman-era games but Saga only needs around 30-60 figures so you can quickly get into a new force without much fuss. And that is how the spiral begins…If you would like to consider some alternate Saga forces here are a few options:
- Roman Period – One need look no further than Warlord Games’ Hail Caesar line of figures. Thankfully many of the core forces are in plastic and all very well done. There are of course the Early Imperial Romans themselves as well as the other forces of the period. Gripping Beast has metal Romans.
- Middle Ages – Perry Miniatures has a great plastic War of the Roses line with Mounted Men at Arms (mounted knights), Mercenaries (useful for crossbow troops) and War of the Roses Infantry (bow/spear armed troops). Perry also has the metal Agincourt line. Gripping Beast has its metal Later Crusades-era line. Fireforge Games has a new line of mounted knights with their Teutonic Knights, Templar Knights, and Mounted Sergeants plastic box sets with more on the way.
- Samurai – If you want something really different you can try your hand at Samurai. The Wargames Factory have their plastic Rising Sun Line that looks very good. Again Perry Miniatures have a metal range of Samurai. Zenit Miniatures has a new line that will be released soon of fantasy Samurai for their new Kensei game. They are 30mm so may or may not mix well with other lines.
Perhaps due in some measure to the success of Saga, Dark Age terrain options have increased as well.
- 4Ground have a line of excellent pre-painted buildings useful for Saga. WWPD has another look at 4Ground buildings.
- Architects of War have some buildings and misc terrain.
- Warlord Games have some options as well.
If you like a good, fast playing game with some real tactical nuance give Saga a try. If you don’t want to start collecting another set of 28mm miniatures you better just move along…and whatever you do DON’T pay any attention to the WWPD and all their Bolt Action talk!!!! Oh no, my wife is gonna kill me….
Also see the official Saga forums.
[Note: See our new updated post that reflects the distribution change from FFG to Battlefront.] FFG’s sci-fi miniatures game Dust Warfare is really picking up steam. The game is not only gaining in popularity but FFG and the DW community are really putting some quality effort behind it. Below are some useful resources for Dust Warfare fans.
- Dust Warfare Force Cards — The cards that come with the miniatures are actually for Dust Tactics. While one could modify those cards easily enough it seems a shame not to keep them for games of Dust Tactics. Plus there are some unique DW attributes that are difficult to add. Well Rodney Smith and others to the rescue. Rodney has created a great set of Dust Warfare specific cards you can print out and use. So far there are two sets: The Core Set and the SSU Set. Also see post 449.
- Dust Warfare Force Builder — So far there is no official Army Builder app or anything for Dust Warfare. Luckily C. Jackobson decided to just build his own. It is a website that gets the job done and produces basic text output for your army.
- Paolo Parente’s Dust Site — The man who started it all. Here you can see the Premium Models as well as the unique Dust 48 line. There is also Dust Terrain and of course Dust publications. If you can’t find these things at your local retailers or favorite online store you can order from Paolo and he will ship out quickly.
- Dust Warfare PDF Rulebooks — You can get the PDF versions of the rules from Wargame Vault.
- Dust Chronicles — There is a new fanzine devoted to Dust Warfare and Dust Tactics. Only one issue so far but very well done.
- Fantasy Flight Games’ Dust Warfare Forum — FFG’s Dust Warfare forum is a great source for news and questions.
- FFG’s Official Sites — It can be a bit confusing because FFG generally covers the miniatures under their Dust Tactics section but then covers Dust Warfare book releases under their Dust Warfare section.
- BattleTactics TV — BTTV has some excellent videos that cover the Premium Models as well as other aspects of the game.
- Beasts of War Dust Warfare Coverage — The blokes over at The Beasts of War occasionally have some good DW bits including video unboxings of new units. Also see their YouTube Channel.
- BoLS Dust Warfare Coverage — The Bell of Lost Souls occasionally pulls itself away from 40K and covers Dust Warfare.
- Unit Forward — Unit Forward is a Dust Warfare fan site with nice coverage. Great photos and lots of AARs.
- Dust-War — Another fan site with solid Dust Warfare coverage.
- Watch It Played — A series of videos on how to play Dust Warfare.
Fantasy Flight Games is busy churning out Dust Warfare goodness. GenCon 2012 provided us all with some nice peeks at new upcoming products. Thanks to Russ from The D6 Generation and BattleTactics.TV for their great coverage. For a great look at the upcoming DW minis see BattleTactics.TV’s excellent video. FFG also now has a post with more information. Below is a recap of the recent news:
- First up is the release of the Campaign Book: Zverograd that introduces the SSU and a few additional Allied and German units. You can also get the book as a PDF on Wargame Vault. (Note: For some odd reason the book still does not show up in search on Wargame Vault but if you follow the link you will be fine.)
- FFG also announced Campaign Book Hades. It will include the first Soldier 4 unit in the game, the SSU Hero ‘Winter Child’.
- The various SSU helicopters have started to hit the stores.
- As you can see in the BTTV video there is a huge amount of upcoming goodness for all factions. This is what you’ll see:
- Allied: British Commandos and French Foreign Legion Kill Squad. Both are three-man Solider 3 squads. They are in the Allied suit armor but with bare arms. They come in the same package and you just swap heads to make one unit or the other.
- German: Two new vehicles shown. They are large walkers based off the Vehicle 7 walker chassis. Shown were the Prinzeluther and Sturmprinz that both are sort of a mix of the WW2 SdKfz 251/D and SdKfz 232. They both have small turrets and open topped transport compartments. For infantry there are the new Jagdgrenadiere and Laser-Jagdgrenadiere. What is unique about those is that they are both three-man squads all based together on a single base (similar to GW IG heavy weapons). Perhaps the biggest surprise was the new German aircraft model prototypes. Also see BTTV’s aircraft video. FFG has now officially announced these with the upcoming Operation Icarus expansion for Dust Tactics. Also the P-38-eque aircraft in the page art is rumored to be the Allied fighter.
- SSU: The SSU get the most love with all sorts of new goodies:
- Hero Winter Child
- IS-48 Karl Marx – Heavy Tesla gun-armed heavy tank
- IS-5 Vladamir Lenin – KV2-like heavy tank
- IS-5 Mao Zedong – AA tank. Both IS-5s also carry troops.
- IS-48 Lavrentiy Beria Tank w/155mm main gun – Looks like an IS-3 tank
- KV-3 Matrioshka – Walker with two main guns
- KV-3 Babushka – Walker with Gatling guns
- Red Guards Assault Squad
- Red Guards Antitank Squad – With 2 Bazookas
It’s your choice but I warn you not to underestimate my powers.
Ok, well maybe we underestimated Russ just a bit! Just a few weeks after our first look at Dust Warfare we’ve had something of an about face. We liked the rules from the start but had said we had sworn off 28mm gaming. Well, ok, maybe not. After actually playing a game and seeing the Premium Edition of the models we got sucked in.
The reasons for our change of heart came about from a variety of factors. First of all, while we liked the rules after first looking at them, we really like them after playing a game. We won’t go quite as far as Russ by saying they are ‘the best army-scale rules ever’ but they are very elegant, fast playing, and provide just that right amount of tactical flavor and decision making to produce a fun and challenging game. You will pick up the basics of play very quickly and after just a game or two will be focused on tactics not trying to remember rules.
The second reason is the models themselves combined with the units needed for the game. Like most sci-fi miniature games Dust Warfare uses a points system for force building. A small game is under 200 APs and a medium game is around 300 APs. A small game will have one or two platoons and a medium game probably at least two platoons. What is nice about Dust Warfare is that a small game is still a lot of fun and has a low model count. A squad is generally only 3-5 figures not 10-20 like other games. A 150-200 AP force will only have about four infantry squads and one or two walkers. Thus at most you are probably looking at twenty figures or so and one or two vehicles to get started. This is extremely manageable both from a painting and a cost perspective. It is then an easy task to build up from there over time. Combine this with the pre-assembled and pre-primed nature of the miniatures and you can be playing faster than almost any other miniatures game out there. This fact combined with the great rules is a real winner.
Another reason, related to the above issue with the miniatures, is also the fact that you can get the Premium Edition models or simply quick-paint your figures. The Premium Edition figures are very well done. They are not cheap but they are about the same cost as a unit of 40K infantry that come un-assembled and un-painted. Thus with a combination of a couple of Premium units and some quick painting you can get your basic starting force on the table, fully-painted, in literally a weekend or two. Included here are some examples of the basic miniatures, the Premium models, and our quick painted models. We couldn’t quite bring ourselves to do Russ’ 10 minute paint job but with just a few hours of attention the Dust minis look great.
In the accompanying photos you will see comparisons of the stock miniatures with ones we quick painted and the Premium Edition units. In all cases we did texture and paint the bases. We will do another article covering how we did the paint job on the infantry. It is also worth noting that the markings on both the stock infantry and walkers do not appear to be decals. To us they seem to be painted on. This makes them durable and also easy to paint over if you wish. [Note: On the Premium models they are decals for sure.]
All is not perfect. In the D6 Generation review Romeo remarked he thought the infantry were ‘gumbies’. For the most part we do not agree with this sentiment but there are a few figures were this is an accurate statement. As you can see by the photo of the Axis Zombies a couple of the figures are in rather gravity defying poses. These figures are very flexible but this also makes them durable. Unlike many of the 40K Tyranid models these won’t snap in play. Of course whether or not they will shed paint with regular use remains to be seen but we really don’t think so unless you really tend to mush them. Some of the other infantry figures are a touch bendy at the ankles as well but none to the extent of the Zombies (that we have seen anyway).
Last, but certainly not least, the community support for Dust Warfare has been outstanding. The FFG Dust Warfare forum is a useful and civil place to get help and support for Dust Warfare. And the work by both Rodney and Craig has really been outstanding. The new Unit Forward site is looking very nice. The Beasts of War and BattleTactics.tv are ramping up their coverage as well. It is always helpful to get into a game when there is an active community behind it.
So, overall, while we would still have preferred the game in 15mm scale we will take it as it is. The combination of the great rules and the miniatures were enough to pull us back into 28mm once again. And the journey has been a whole lot of fun!
Also see the Dust Warfare — August 2012 Update.
Well the boys over at the D6 Generation do it again with an outstanding review of Dust Warfare (skip to 2:22 to get right to the review). Along with Romeo Filip, from BattleFoam, they go over the rules, models and gameplay of Fantasy Flight Games’ new sci-fi 28mm tabletop wargame Dust Warfare. They then follow that up with an interesting interview with Mack Martin, co-designer of Dust Warfare.
Your powers are weak, old man.
Russ’ Jedi Mind Tricks won’t work on us this time! Well ok…maybe we did buy the rulebook and some minis but…err…just for review! Overall we probably agree with Craig the most. The rules do look very good but the printed book is a tad expensive. Thankfully FFG released a PDF version of the rules at half the price. As iPad fans we thought this was a great move. We also found some of the original comics via ComiXology on the iPad or even better directly with the Dust Comic app (iPad and Android). We can’t say the stories are all that great but the art and overall world are quite amazing. The general background fluff in the rules is also very well done.
As the guys discuss, the vehicle models are outstanding but the infantry troops have some issues. The un-armored troops pivot at the waist. This allows for some varied posing options but also causes them to look a bit odd. Many players will want to cut them apart and glue them. Also, while they are not as bendy at the ankles as Romeo claims, a few of the running figures are perhaps just a tad so but not really enough to matter. The Zombies may be what Romeo is referring to as they are quite bendy but unlike plastic or resin not really fragile. Of course the majority of the weapon barrels we have seen are bent and this is a problem. The armored troops are very beefy but also have the bent weapons and even the beefier weapons on the regular troops are often bent. But the detail on the figures is impressive and this is perhaps the problem. Because the figs are so nicely detailed most folks will want to paint them but then you have to deal with the bent weapons. Leaving them just primed is a shame but certainly better than bare metal/plastic we suppose. Of course as Russ demonstrated in one of his Twitter posts just some quick touch-ups can make the figures look pretty darn good.
Frankly we’ve given up on 25/28mm+ ‘army scale’ games. This scale is simply too big for larger scale actions in our opinion. For skirmish games it works out great but as soon as you get above about a platoon 28mm just gets odd especially when vehicles are included. A standard gaming table is just too small to adequately accommodate the movement and weapon range differences between infantry and vehicles except in the most constricted terrain. This is quite noticeable in Dust Warfare where you have these great walker vehicles but they are only moving 6″-12″ and firing, at most, 36″ and more often under 24″. This just seems odd especially when next to troops moving at least as fast and firing out to 16″ or so. This game should have been done in 15mm. But the walkers are so nice, as are many of the troops, that we are tempted to at least do some smaller battles with them — perhaps vehicle heavy forces with just a few squads of infantry. But of course for those who like company-plus sized battles in 28mm Dust Warfare gives you quite a tactically interesting system combined with mostly nice miniatures.
Our first thought when we saw the miniatures was that we could use them for something else. The most obvious choice would be to use them for Incursion. They scale pretty well. The armored troops fit in just fine. The unarmored troops are perhaps a tad tall compared to Incursion figs. Of course the Dust Tactics minis are such a good deal it is easy to replace all of the Incursion figs with them. The armored troopers especially could easily fit into almost any sci-fi setting such as Space Hulk and the like.
Another idea is to use the rules with 15mm troops. Flames of War infantry would work perfectly. In Dust Warfare each ‘squad’ is essentially a section/team which is exactly what a FoW troop stand represents. Being WW2 there is plenty of variety to choose from that would fit right in. 15mm sci-fi troops could be used for the armored troops such as those from Blue Moon Manufacturing. The Orion troops are great proxies for the Allied Heavy Ranger units. One would just need to make some minor adjustments for using stands versus individually based troops but this is trivial. Of course there is also nothing stopping one from basing 15mm figures individually and playing the rules straight up. The big advantage to 15mm, besides cost savings, is now you can easily have larger scale battles.
Using 15mm vehicles makes even more sense. Perhaps add 6″-12″ to larger weapon’s ranges to better represent appropriate range distinctions between man-packed and vehicle mounted weapons. Clockwork Goblin is starting to make some 15mm vehicles that are almost perfect for games of Dust Warfare. Their Konflikt 1947 line includes WW2-era power armor, walkers, and Tesla powered tanks. You can of course easily proxy regular WW2 minis such as the M5 Stuart tank for the M2 Series Walker but trading tracks for legs is no fun. Other 15mm options to consider are: The Rebel Minis Vipers and HAMR suits make great choices. The ARC Fleet Walkers from Critical Mass Games along with the various Protolene Battlesuits give you more options. The various walkers from Ground Zero Games are also useful. The OrcTank HABAT is a nice proxy for the Allied M6 Series Heavy Walker. The Project Slipstream infantry and vehicles are also well suited. With just a bit of thought it would not be that hard to come up with suitable 15mm proxies for all of the walkers in Dust Warfare.
So overall it looks like Fantasy Flight Games has a hit on their hands with Dust Warfare. We look forward to seeing how the rules and the universe expand.
Don’t forget to get the latest FAQ as well as other play aids from FFG. Also don’t miss Russ’ painting video, the official FFG Dust Warfare video and check YouTube for tons of Dust Warfare/Tactics videos. The blokes over at Beasts of War have a video Just what is Dust Warfare? and they have an interview with co-designer Mack Martin as well. Bell of Lost Souls also gets in the act with some good info and video with The Tectonic Shift – Dust Warfare Arrives. BattleTactics.TV has some nice looks at the various miniatures. Also for the truly deep pocketed there is always the Dust Tactics Premium version. Finally be sure not to miss Paolo Parente’s Dust site.
Below we have a selection of comparison photos showing the Dust Tactics figures compared with AT-43, Incursion, and Games Workshop miniatures. Briefly, they fit well with AT-43 and Incursion but not so well with GW because the Dust minis are more realistically proportioned. Even the light walkers for Dust are well over an inch taller than 40K Dreadnoughts.