John and Dan from the All About Miniatures podcast review Mongoose’s Victory at Sea ruleset on their latest show, episode 8. They also compiled some suggestions for increasing realism in the game and provide some useful quick reference sheets. Of course do not miss our own review that also includes an example of combat.
Three new WW2 naval miniature rules, General Quarters III, Battle Stations!, and Victory at Sea, were all released within just a few months of each other. What is surprising is that it turns out the three rule sets are more complementary than competing. All three rules are designed for use with 1/6000-1/1200 scale miniatures.
All three games provide ample ship and aircraft statistics covering the major nations and equipment. VaS probably has the least and is missing, most notably to us, the U.S. Casablanca class ‘Jeep’ carrier. Thus you need to make up your own stats to fight the Battle of Leyte Gulf. Both GQIII and VaS provide additional craft data on their respective Web sites. Read the rest of this entry »
Aeronautica Imperialis is Forge World’s first complete game. It is a game of air-to-air combat in the world of Game Workshop’s Warhammer 40,000 for two or more players. Like their Imperial Armor books, AI is a large, 176 page, hardcover book lushly illustrated with lots of full color plates. If you have other FW publications many of the images will be familiar. The game rules themselves only take up 18 pages with an additional seven pages devoted to aircraft data and charts. The rest of the book is devoted to Warhammer 40K background data on the various aircraft (i.e. fluff). Also included are two sheets of color maneuver cards on cardstock that need to be cut apart. Our only complaint is that FW did not include a separate booklet with the rules as the vast majority of the book is not actually needed to play the game and thus having a more portable set of rules would be handy. Read the rest of this entry »