Computer Wargames


Battle of the BulgeShenandoah Studio’s released their first iPad game from their Kickstarter campaign. Battle of the Bulge: The Simulation  Game for the iPad is a light operational-level wargame about the Battle of the Bulge designed by John Butterfield.

The good news is the game plays as good as it looks and as good as all of the Kickstarter supporters hoped. It is definitely on the light side for a wargame but offers enough nuance in strategy that it keeps you playing as you try to see how different approaches will work. The game includes two scenarios, a shorter three-day Race to Meuse and the full campaign game. You can play both from either the Allied or Axis side and against two types of AI opponents. The AI is quite good and I lost dozens of games of Race to the Meuse as the Germans until I finally realized I should push in the North. Maybe it isn’t possible to win running down the center or the South but it sure is fun to try. The AI doesn’t seem able to successfully defend against a northern thrust in the Race to the Meuse scenario but does give a good account of itself. The campaign is challenging from either side. You may win an early victory but you probably won’t think it was easy. But if you tire of fighting against the AI you can play a real opponent face-to-face or go online against others.

Bulge iconThe presentation of the game is outstanding and perhaps best of all the game includes all the normal wargame rules and charts that the game uses. It is quite easy to play the game without reference to the rules but if you are curious how things are working this is a very nice, and welcome, addition.

There is also nice historical detail provided on the battle day by day that is there for those who want to read it but does not get in the way of the game.

If you like operational wargames give the Battle of the Bulge a look. It is a great game and great example of how good the iPad can be as a gaming platform.

PocketTactics has a nice review of the game. Three Moves Ahead has an insightful discussion of the game in Episode 200.

[Updated: 12JAN13]

Case BlueDecisive Campaigns: Case Blue is now available. Case Blue is a WW2 operational level computer wargame on the German’s 1942 drive towards Stalingrad in Russia. It is a follow-on to the well done Decisive Campaigns: Blitzkrieg Warsaw to Paris. The game manual is available to download.

It is the summer of 1942 on the Eastern Front, and Case Blue is about to begin. The German Wehrmacht must continue their drive to Stalingrad and into the Caucasus in order to secure victory against the Soviet Army. As time passes and the battles rage on, winter arrives and with it the Soviet winter counter-offensive dashes hopes of a speedy victory for the Wehrmacht.

Decisive Campaigns: Case Blue features an easy-to-learn interface and a challenging AI for all levels of players. Among the many new features for the Decisive Campaigns series is the optional high command order system, which puts you in the position of the historical commander, with often difficult and unrealistic goals assigned by your superiors. Succeed and you may be able to guide the future strategy of the campaign – fail and you may find yourself removed from command or facing a firing squad!Case Blue Screenshot

The new full campaign scenarios cover a remarkable sweep of history, including the full Case Blue campaign with all of its many historical options.  The order of battle may change based on your performance and the entire direction of the campaign is even within your reach if you do well enough.  Whether you start in the summer of 1942 or take control as Operation Uranus begins, there are virtually endless “what ifs” in each of these remarkably detailed campaigns.

[Updated: 23JUL12]

CM:FIBattlefront.com will be releasing the latest game in their WW2 Combat Mission line of tactical computer games soon. The next installment is Combat Mission: Fortress Italy featuring battles in Sicily and Italy. CM:FI is a standalone game and uses the new CMx2 engine. Combat Mission: Fortress Italy is available now. The game features:

“The combat forces immediately available to players include the full range of historically available American, Italian, and German forces which fought in Sicily. In addition to the completely new Italian forces, both the American and German organizations differ significantly from those familiar to Combat Mission: Battle for Normandy players. Some of the highlights are elite formations such as:

  •     Italian Bersaglieri
  •     American Rangers
  •     German Herman Göring Division

CM:FI T30Of course, the time frame and units involved require equipment new to the Combat Mission series. A full list is available on the new Fortress Italy website, however here are some particularly fun gadgets to play with:

  •     R-35 Light Tank
  •     Semovente 90/53
  •     Panzer Mk III
  •     Grille
  •     M3 GMC Halftrack
  •     T30 HMC Halftrack

Players get to dive in and try these forces out in three (!!!) campaigns, one from the perspective of each national force (USA, Germany, Italy), a host of new stand alone battles, and of course the automatically generated QuickBattles. It won’t take long for Normandy players to feel how different this time period and setting is from what they are used to. And the Italian forces are very interesting indeed! Squads the size of Platoons, almost no radios at all, few antitank weapons, proportionally few support weapons, and relatively light armored vehicles present even the best CM player with a lot of new challenges.

But wait, we didn’t come to the best part yet… Fortress Italy features more than just a new setting and new units. It is also the first Combat Mission game to be upgraded with our CMx2 engine Version 2.0 features! If you haven’t heard about the new Upgrade path for Combat Mission. For those who have, here’s just a few of the new features you’ll experience:

  •     Moveable Waypoints
  •     Target Armor Arc Command
  •     Expanded Floating Icon Categories
  •     “Fog of War” Floating Icons
  •     2D Editor Map Overlay
  •     Auto-Assemble Road/Wall/Hedge Tool
  •     Camera Jump to Groups
  •     Target Briefly Command
  •     New Rendering Shaders
  •     Bump and Normal Mapping
  •     Improved Framerates
  •     Pausable Realtime TCP/IP Mode
  •     …and more!”

[Updated: 3AUG12]

COH Computer GameConflict of Heroes: Awakening the Bear computer game is now available. Conflict of Heroes is one of our favorite games and on our Top Picks list. The game appears to be a great adaptation of the board game.

There is a new large (1.1GB) v1.14 update available.

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civilization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer.  Conflict of Heroes: Awakening the Bear! includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby.  To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.

Also included are all ten original Awakening the Bear! scenarios as well as eleven new Frontier scenarios, five new Commanding Heights scenarios and a very flexible “Partisan Road” Point Buy scenario.  For those with a creative urge, Conflict of Heroes also comes with a scenario editor which allows players to create and share completely new scenarios using the Awakening the Bear! units.

The included scenarios, many of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in ten minutes and a full set of in-game tutorials is included, as well as a full-color printed manual.

[Updated: 4JAN13]

Bulge for iPad screenshot1The folks over at Shenandoah Studio have decided to use Kickstarter to launch their first iPad game. Battle of the Bulge: The Simulation  Game for the iPad is a light operational-level wargame about the Battle of the Bulge designed by John Butterfield. It appears that there will also be a printed version of the game as well and supporters at the $150+ level get both the iPad version and the printed boardgame.

Bulge for iPad screenshot2We’ve been watching Shenandoah Studio for awhile now and are happy they chose to use Kickstarter. Considering the success of Ogre Designer’s Edition on Kickstarter it should be easy for Battle of the Bulge to reach its $20,000 goal. In fact it is already past $5,000 on its first day. If design is any indication of the quality of the game Battle of the Bulge should be a real winner. With luck we will see more iPad titles from Shenandoah Studio in the future.

Update: As an added incentive Shenandoah Studio announced the next game in the Crisis in Command Series, El Alamein. All those pledging $20 or more will get both games. There does not seem to be a boardgame version of El Alamein.

As of this writing they are just a few dollars shy of their goal so the project is certainly a go.

Update: The game reached almost twice its goal and is now live in the App Store. It is a great game.

[Updated: 15DEC12]

CM TouchWell iPad wargaming is finally here! First we get Battle Academy and now Battlefront.com just announced and released Combat Mission: Touch for the iPad. It is a lighter version of the computer game but well done overall.

Combat Mission: Touch is the result of a collaboration between Battlefront.com, the critically acclaimed creators of the genre defining Combat Mission series of wargames for now over 10 years, and Dromedary LLC. Using Combat Mission’s unique WeGo turn-based play mode of simultaneous planning and execution phases, and a vast 3D environment, it combines the fun of fast paced action with the strategy of turns. Make no mistake, fun as it is, “Combat Mission: Touch” is a true wargame, with a number of mind-blowing features that were available, until now, only on the desktop. More…

A quick update: I’ve gotten in a few goes at two scenarios with it now and have gotten waxed by the AI. See our Twitter posts for some screen shots. The game is not the full PC/Mac version of Combat Mission (unlike Battle Academy) but it is similar. Movement seems sped up a bit and the graphics are not as good but still quite good for a tablet. Seven scenarios are included and if the game does well enough I suspect we’ll see lots of add-on packs for those. If you like CM you will like this game. If you are new to wargaming or tactical combat games it is a very good place to start. The tutorial is well done and quite funny. Get out your War Finger!

Another quick update: The quality of the game certainly centers on the scenarios. The Crossroads scenario we enjoy a lot but the speed of the German advance makes it hinge on the American initial setup. The Uncle Red Beach scenario disappointed us quite a bit and it is the first scenario in the game if one plays in order. The terrain is practically featureless. The tactical nuance comes from the folds in the ground. This is a strength of the PC/Mac game but on the iPad the slightly awkward map manipulation (and we are on the iPad3) and weaker graphics overall makes taking advantage of terrain more a nuisance than an enjoyable activity. Various bugs also became apparent with units getting hung up and there is an oddity at certain zoom levels where units suddenly bend over. We need more play but unit auto-reactions may be buggy as well but this may also simply be a line of site issue which, again, is more difficult on the iPad. The game is absolutely worth the $5 but it is also not a replacement for the desktop version of the game and probably needs some bug fixes.

Also see The Apple iPad3 and Gaming.

CM Touch Screenshot

CM Touch on iPad

[Updated: 13APR12]

iPad3Well we looked at the gaming significance of the original iPad and the iPad2 so we suppose we should look at the iPad3 as well. The new Apple iPad3, also known as the New iPad or officially as simply the iPad, is perhaps the first complete iPad Apple has released so far. Its improvements over the iPad2 are not huge but are nonetheless significant. A 2048×1536 screen is twice the resolution of previous models. Driving all those pixels is a quad-core graphics chip along with a 4G LTE connection for fast mobile connection speeds. Also new is a a much better outward facing camera (although the facing camera is the same). But ultimately it retains many of the traits of the iPad2.

Battle AcademyBut what does the iPad3 mean for gamers? Well probably quite a bit actually. The increased resolution increases the capabilities of the iPad significantly. For example, on my home 24″ LCD display I am running 1920×1080 resolution. That means the new iPad actually has more screen real estate. Now of course everything will be smaller but you start to get the significance of the new display. This fact got brought home just recently when Matrix Games and Slitherine released Battle Academy for the iPad. Not only is this perhaps the first real historical wargame for the iPad it is identical to the Windows version and even compatible for online PBEM gaming. In fact there are now a huge number of euro game titles in the pipeline for iOS including Le Havre, Eclipse and a number of titles from GMT Games including Nightfighter, Manoeuvre, and Space Empires. The new screen resolution and horsepower may very well bring a whole lot more gaming goodness to the iPad soon.

  • Games: With the new iPad out it is probably time to update our previous list of iOS games.
    • Operation: Eradicate is essentially Pandemic with a Zombie theme.
    • Legion of the DamnedStarbase Orion is almost a direct port of the classic Masters of Orion 4x game.
    • Ticket to Ride is a perfect port of the boardgame and expansions. You can play against the AI, pass and play or play online.
    • Zombie Gunship is a nice simple shooter where you take the role of a gunship gunner to take out zombies. Brrraaaaiiinnnsss!
  • Game Reference: Not a lot new here unfortunately.
    • GoodReader continues to be the best overall file manager and reader. PDF support has only gotten better.
    • Notability We dumped Simplenote for Notability. It syncs with DropBox and supports a lot of basic formatting that is much more useful than the plain text of Simplenote.
    • I Ain’t Been Shot Mum TooFatLardies released the new version 3 rules as a PDF/tablet version that was available before the print. If only more publishers would do this.

[Updated: 30MAR12]

Wargame: European EscalationThe Gents over at the Three Moves Ahead podcast deliver an excellent review of Wargame: European Escalation in their latest Episode 160. We haven’t played the game yet ourselves but they give it overall high marks and make a great case for giving the game a try. The trailer video for the game certainly looks nice as do the screen shots. The game is certainly not lacking in eye candy.

Three Moves Ahead PodcastA horrible name perhaps but Wargame: European Escalation provides a unique take on the RTS genre by mixing in Cold War-era history with a solid RTS game. Not a simulation by any means, the game still manages to provide that wargame feel in an RTS package. A combat-based point scoring system combined with territory capturing and supply gives the game a unique enough mix to warrant a look.

The game is available on Steam. Also see the developer’s game site.

CM:BfN - Commonwealth ForcesBattlefront.com released the newest expansion for their WW2 tactical computer wargame Combat Mission: Battle for Normandy. Commonwealth Forces brings…err…well…Commonwealth forces to the game.

Commonwealth Forces”, the first module to the Wargame of the Year 2011 (Wargamer.com Community Award) “Combat Mission> Battle for Normandy” tactical WW2 ground warfare simulation, and includes all new, meticulously researched and historically accurate UK, Canadian and Polish Free Forces units and formations, dozens of new scenarios and QuickBattle maps and two in-depth campaigns. The full range of Commonwealth weaponry is brought to life with the same amazing level of detail and simulation fidelity found in the previous Combat Mission titles.

This module also brings you new German formations, such as the “Waffen SS” and the Luftwaffe Field Divisions. Several variants of the iconic Churchill tank, the Cromwell, Stuart and Firefly are included along with many other new units. The Germans see the mighty King Tiger and the Jagdpanther in their arsenal among several other additions.

COH Computer GameWe were very surprised, and very happy, to learn Matrix Games and Academy Games teamed up to produce a computer version of Conflict of Heroes: Awakening the Bear. Even better it should be available soon.

COH has long been our favorite WW2 tactical wargame. The computer version looks great and if it faithfully mimics the boardgame should be a must get.COH screenshot

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer.  Conflict of Heroes: Awakening the Bear! includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby.  To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

The year is 1941. Germany has defeated Poland, Denmark, Norway, and France with ease. In the morning hours of June 22 over 3 million German soldiers attacked Soviet forces along a 1600 kilometer front heralding the beginning of Operation Barbarossa. Complete surprise was achieved and the Germans struck deep into Soviet territory. The Germans thought that the Soviets would fold like a house of cards. Their officer cadre had been massacred by Stalin, training was poor, and morale low. The Blitzkrieg catches the Soviets by surprise and they lose over 1.75 million men in the first two months alone.

The Germans are unstoppable, their Panzers pushing to the very gates of Moscow. But then winter hit and the cold drained the German’s resources, strength, and morale. The Soviets began striking back in the dead of winter and the momentum began to shift in their favor through the following spring. The bear had awoken!

Conflict of Heroes: Awakening the Bear! takes you to the Eastern Front of World War II during Operation Barbarossa, the German invasion of the Soviet Union.  This release includes a historical roster of infantry, artillery, mechanized and support units for the Axis and Soviet forces for the time frame of Operation Barbarossa.

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