Board Wargames


Spearpoint 1943Frontline General’s Spearpoint 1943 WW2 tactical card game has been out awhile now. Initially we didn’t pay much attention to it, but the recent announcement of an expansion got us to give the game a try.

Spearpoint 1943 is a WW2 tactical card game that let’s players game battles between Allied and German forces in Italy in 1943. It ships in a small box that fits the two decks of cards and four D10s. The cards are of good quality with historical photos and clear iconography. There are four types of cards: First are the unit cards for the Allies and Germans. These include equipment such as tanks, guns and aircraft as well as the crew units for the respective equipment. A deck of Damage Effects cards track damage and combat results to units. The Command Deck are the cards used to actually order your units around.

The rules are very straightforward and fit on a two-sided 11″ x 17″ sheet. The site also has an excellent example of play that clears up any confusion. Basic flow of the game is to pick a starting force based on points (or play a scenario) and then you divide your forces into starting forces and reserves. Starting forces begin in your hand and the reserves form your draw pile. This is a tactical game and you are playing with what is basically a reinforced platoon. You then ‘commit’ your forces simultaneously to play and attack with them based on initiative. You commit units to either a frontline or a rear line and some units can be in one or the other or both. Thus you can place your tanks up front and your artillery in the rear. This gives a nice sense of depth and allows for breakthrough actions. Command Cards can be played that allow various special actions such as ‘Fire Mission!” that gives a rear line artillery unit a bonus 3 to its attack. Combat is also tactical with weapon attack values compared to defense values. The combat and damage mechanics are slightly confusing on first read but after you actually play through a couple of combats they become second nature and play proceeds smoothly.

Games play quickly and can be concluded in about 30mins. The standard points based games are fun but we prefer the scenario based games. So far Frontline General has released eight scenarios (they call them ‘situations’) that cover a variety of tactical situations.

Village and Defensive Line Map ExpansionWhat really grabbed our attention was the upcoming Village and Defensive Line Map Expansion. This expansion adds a map with terrain tiles to allow you to fight over actual terrain instead of the abstract front/rear lines. This should work well with the Spearpoint 1943 system and add some real maneuver to the game. It is currently in pre-order. There is an excellent video walk-through of the new expansion on BoardGameGeek.

Overall if you like WW2 tactical combat and are looking for a quick pick-up game give Spearpoint 1943 a shot.

[Updated: 18AUG11]

Hornet LeaderDVG Games recently released Hornet Leader: Carrier Air Operations. Hornet Leader is a remake of the original game that started the series more than a decade ago and includes the expansions that were released as VASSAL only games in the past. Last year DVG also released the excellent Phantom Leader in the same series.

The game ships in a beefy extra-deep box although it is largely filled with air. It has a mound of cards and excellent full-color components. We found an excellent review of Hornet Leader on Wargame Center. As always, BoardGame Geek has some excellent supporting files.

Russ from The D6 Generation podcast posted their first Lost Chapters episode. The one hour show covers their first Deathwatch game and is available for $1.00 via either Ambling Books or Payloadz. Unfortunately neither option provides a simple one-click purchase and download but we tried it via Payloadz and as long as you already have a PayPal account it is pretty straightforward. They also have a special Wives Attack segment and Battlestar Galactica Review available for purchase.

Note, if you decide to purchase via Ambling Books you are essentially getting a version that can only be played via that application/service. With Payloadz you get a straight .mp3 file that you can play on anything.

The whole Lost Chapters idea is a way for the D6 Generation to generate a little bit of income, provide more content and could perhaps lead them to do a few things they might not otherwise do. After all, they only have so much time and spending it on something they get nothing in return for beyond praise can only be sustained for so long. If you enjoy the D6 Generation be sure to grab a few Lost Chapters or throw them some support in another form. These guys really do a great job.

[Updated: 26JAN11]

Jason White, of the board wargaming podcast Point 2 Point, made a New Year’s resolution to produce a show every month in 2011. To achieve this he may need to do a lot of the shows without his co-host Scott. Episode 43 is his first effort of the year and he does a great job. We’ll ignore his digs on Conflict of Heroes and chalk it up to stress! They are currently having trouble with their main site so Jason is posting on the ConsimWorld blogs.

Jason flies solo for this new episode of P2P. He talks about a number of games including: Hellenes, Hearts and Minds, Command and Colors Ancients, Combat Commander Pacific, and Asia Engulfed, among others. He also gives his current top ten list and his hot ten list. He introduces some new segments, including a pre-order of the month. This month he focuses on GMT’s first design in the Fighting Formations series, a game focused on the Grossdeutschland Division. After the credits, you are welcome to stay tuned for an “Extra Point,” a non-gaming segment that will appear from time to time after the credits.

Another new year and new games and miniatures to lust after! Once again we present our annual look at the games and miniatures we are most anxiously awaiting in 2011. Our 2010 prognostications did well. As always, there is no guarantee any of these titles will be published in 2011, nor that they will be any good if they are, but we are always optimistic.
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First Men InAcademy Games announced a mobile friendly reference site. It is a ‘web app’ designed for use on mobile devices that contains all of the major reference info needed to play the various Conflict of Heroes games. Very nice.

While it is just a mobile formatted web page, there is a way to get it to install as an ‘app’ on the iPad and other mobile devices so that it works while offline.

[Updated: 14FEB11]

Lock’n Load Games released the first game in their new Nations at War Series: White Star Rising. NaW is basically the WW2 version of the their excellent World at War series. White Star Rising covers tactical battles in the European theater through 16 scenarios and features a nice mix of U.S., German, and British forces. The components are top notch although the mounted 11″x17″ map boards seem to be prone to warping. The rulebook and charts are in full color.

The 20-page rulebook covers all of the major aspects of WW2 tactical combat including off-board artillery, smoke, air support, mines, and more. WSR includes a Battlefield Chaos and Fate Point system that adds some random elements to the game.

White Star Rising retains the smooth tactical play of its predecessor yet has just enough subtle modifications to give it a nice WW2 feel. Ranges are reduced, movement is a bit slower and weapons somewhat less deadly. One major criticism made by some was that 60mm+ mortars were far too powerful at killing tanks compared to actual AT guns. When playing a ‘normal’ game we did not find this to be the case but if someone wanted to exploit the full potential of the rules this was probably an accurate critique. LnL responded with an official rule change that says mortars can only disrupt, not reduce, non-open topped armor units. This change will be reflected in an updated PDF version of the rules.

WSR is a great WW2 tactical game and if you liked the World at War series you will certainly like WSR as well. If you enjoy platoon-level tactical WW2 combat games you should check out White Star Rising. The next title in the series, Desert Heat, covers combat in North Africa from 1941-43.

IJNCompass Games has a new expansion for their great solitaire WW2 naval wargame, Silent War. IJN adds a ton of Imperial Japanese Navy ships to the game. IJN is in pre-order now but should ship before the end of the year.

Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, the first expansion pack for Compass Games’ award winning SILENT WAR. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing pieces for the game and rules to integrate them seamlessly into the game. IJN, Imperial Japanese Navy also brings new rules to SILENT WAR such as loners, crash dive, and targeting escorts, rules introduced in the follow on game, STEEL WOLVES. A must have expansion pack for any dedicated SILENT WAR player. Requires SILENT WAR to play.

Normandy '44GMT Games’ new regimental level boardgame of the combat in Normandy in 1944 is now available. Normandy ’44 covers the D-Day invasion itself and the following three weeks of combat. It makes a great alternative to the five-map monster game The Battle for Normandy, but it does not cover the southern battles and Operation Cobra like that game either. Normandy ’44 has GMT’s typically great components with an attractive map and nice looking counters. You can get the rules in PDF. There is now a VASSAL module and Cyberboard module available.

Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades though most of the armor units are represented as battalions.
The game uses a simplified Ardennes ’44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks.
The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.

[Updated: 15OCT10]

Battles of WesterosThe D6 Generation does it again! They have an excellent review of Fantasy Flight Games’ new Battles of Westeros board game. If you are not familiar with the title, it is a medieval fantasy, tactical wargame using a modification of the BattleLore system. It takes place in the world of George R.R. Martin’s Game of Thrones (A Song of Ice and Fire). Forward to 2hr 32mins into the podcast to get right to the review.

It is a testament to the strength of this game that it is literally the first fantasy game we have ever purchased. Of course Game of Thrones is much more medieval fiction than it is fantasy and this emphasis comes across very well in the game. The D6G gang do a great job covering the game in their review.

FFG have the Battles of Westeros rulebook available for download as a PDF. They also have a FAQ and a scenario.

But a great review was not enough for the D6G. No, they also interviewed the game’s designer, Robert Kouba. It is an interesting and informative interview overall and if you like, you know, designer input, you’ll really, like, you know, enjoy it (listen and you’ll see what we mean!). Forward to 58min into the show to get to the interview with Rob.

[Updated: 25JAN11]

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