Reviews


Unity of CommandMatrix Games recently released a new operational-level computer wargame by 2×2 Games. Unity of Command covers the battle for Stalingrad during World War Two. Each hex in the game is 20km and each turn is four days.

The interface uses a very simple and clean click methodology that highlights available actions. Visually the game looks great but can turn off some folks at first blush. The map and interface are very clean and stark but then the units themselves are 3D vehicles and, uniquely, figure busts for infantry. This of course immediately raises concerns by veteran wargamers that this is not a serious game. But you quickly get used to the unit designs and they do aid in information delivery with different unit types represented by different 3D models. But for those still not happy, supposedly an alternate unit set is in the works as a mod.

Unity of Command SupplyThe game manages to stride that tough line of being a simple game to learn but still provides enough depth and challenge to engage veteran players. The center piece of the game design is certainly the supply system. Unlike almost all other wargames Unity of Command uses proportional supply where you actually see your supply wither the further it gets from supply points. Again the interface makes this very clear. It is a key point in the game and managing your supply properly is crucial to victory.

Three Moves Ahead PodcastThe AI is challenging and over 17 scenarios are included so replay value is very high. You can also play in hot-seat mode and over the Internet.

Unity of Command comes with a very well done manual. It is a 40-page full color PDF with plenty of illustrations. It explains the game mechanics quite well except, oddly, it doesn’t provide as much information on the supply mechanic as we would have liked. A few examples of how one gets out of supply and perhaps how one could alleviate certain conditions would have been nice. But overall you have more than enough to get you going and make you feel you understand what is going on underneath with the game.

The Three Moves Ahead podcast Episode 148 has a great 48 minute discussion/review of all facets of Unity of Command. If you have any interest in the game this is a must listen. The Wargamer also has a short but useful review.

[Updated: 28DEC11]

PSC SdKfz 251D CoverAfter looking at the Plastic Soldier Company 15mm M4A2 Sherman we were curious about the brand new SdKfz 251 halftracks. We grabbed a box of the SdKfz 251D (they also make the C model).

PSC SdKfz 251D SprueLike the Sherman, the casting quality is outstanding with almost no flash and only minor seam lines. The halftrack has about as many parts as the Sherman but seems less fiddly to assemble. There is a bit of room in the nose (engine area) for some lead weight although we simply squished a couple sinkers and glued them to the bottom of the hull between the tracks. This worked well and you can’t see them. If you want to use the crew figures you will need to put them in before you glue the hull together. There are five troop figures included with a mix of mid and late war uniforms plus some nice stowage. Also included are the various machine guns. These are very nice as well but are of scale size. The rear mounted MG would not last more than a minute in actual play before getting snapped off. Of course the metal equivalents are not much better but we do wish PSC would beef these up just a tad.

PSC SdKfz 251D Front

PSC SdKfz 251D compared to Battlefront front view

Best of all the Plastic Soldier Company SdKfz 251D scales almost perfectly with the Battlefront 15mm model. It is even a better match than the Sherman. In fact, for all practical purposes, they are identical in size. As you can see from the accompanying photos they would mix just fine in a unit. Also note that the details on the PSC model are extremely crisp and clean.

PSC SdKfz 251D side

PSC SdKfz 251D in front and Battlefront in behind

PSC has another winner. If you need some 15mm halftracks look no further.PSC-SdKfz251-D-instructions

Also see the WWPD review of the halftracks.

PSC SdKfz 251D Top

PSC SdKfz 251D and Battlefront top

PSC M4A2The Plastic Soldier Company has made quite a splash in the wargaming community with its new line of plastic miniatures. They are producing a line of excellent vehicles, figures and guns in 15mm, 28mm, and 1/72 scale. For us the first question we had was, ‘How do they compare to Battlefront’s vehicles?’ We liked the Forged in Battle line but it did not scale very well with Battlefront and of course were still resin and metal. Having all plastic miniatures not only saves a bit of money but they are far easier to work with as well.

PSC Sherman Instructions

PSC Sherman Instructions

We grabbed a few boxes of the PSC 15mm minis to see for ourselves. The plastic casting quality is outstanding with almost no flash and only minor mold lines on certain parts. In the case of the Sherman, and all of the other tanks released so far, the track assemblies are in four pieces per side including: The main bogey assembly, a final drive sprocket and top and bottom track pieces. This is as finicky to assemble as it sounds. With the Sherman the track halves fit well and just a tiny bit of putty was used to fill the seam in the tracks but you could probably even skip this without worry. Why PSC did not produce single piece track assemblies like Battlefront has is a mystery. But compared to the work needed for BF metal tracks the PSC Sherman is much easier to work with. Compared to a BF tank with plastic tracks it is probably more work. But not having to worry about the resin is nice and the detail on the PSC Sherman is extremely crisp. Others have commented that the plastic tanks are simply too light once finished and we can see where they could move around on the table a bit simply because they lack mass. We simply glued a couple lead fishing sinkers in ours to give them some heft. Overall the Plastic Soldier Company Sherman is of excellent quality and assembly time is just fine but could certainly be improved in the future with different design. You can also see a look at the MKIV kit assembly.

Sherman PSC and BF Front Compare

Sherman PSC and BF Front Comparison

We are happy to report that the Plastic Soldier Company Shermans scale very well with the Battlefront vehicles. As you can see from the accompanying photos the PSC Sherman is a few millimeters shorter in length at the back deck and maybe 1 mm shorter in height. But unless the two miniatures are placed directly side-by-side it is almost impossible to notice the difference. Checking reference photos against the back deck on the PSC Sherman it does in fact look a touch short or the rear idler wheel is a bit far out. But again, from a practical standpoint you really can’t tell the difference. With luck we hope this size comparison will apply for the other vehicles as well.

The 15mm German infantry are also very well cast with a nice variety of poses. They are a bit slighter (more realistic) in build but still look ok with the Battlefront figures but we doubt you would want to mix them on the same stand. The biggest problem is that the PSC heads are a lot smaller than the Battlefront heads. Many think BF figure heads are too large but the PSC heads almost seem too small. They almost seem scaled properly as a head but not as a head wearing a helmet. So with the infantry which to choose is going to come down to personal preference. Our guess is those assembling large infantry forces may opt for PSC but some folks will certainly prefer the character of the BF figures.

Sherman PSC and BF Side Compare

Sherman PSC and BF Side Comparison. Note they are practically the same size.

For gamers this is a real win as you now have some choices. If you do prefer plastic you can happily use the PSC products where possible. We recommend you give them a look for yourself.

Sherman PSC and BF Top Compare

Sherman PSC and BF Top Comparison. Note the shorter back deck on the PSC.

Also see our look at the PSC SdKfz 251D Halftrack.

We recently picked up some Old Crow 6mm Hammer’s Slammers vehicles and Plasmablast 6mm vehicles. Both lines are very nice and a great addition to any 6mm sci-fi force.

6mm Slammers

6mm Slammers - Packaged

The Old Crow Slammers’ models are cast resin bodies with metal turrets and bits. The resin casting quality is simply the best we have ever seen. The casting is even better than Spartan Games’ models but the vehicles do not have nearly the level of detail of Spartan or ForgeWorld miniatures. But there is almost zero clean up needed for the resin and only a tiny bit needed on the metal bits.

6mm minis top view

Top Comparison

As you can see from the photos the models scale well with other 6mm vehicles. The design of the hover models does make them appear a bit large because the hover skirt (plenum chamber) sticks out all around the vehicle but if you look at just the actual body of the vehicle you will see it fits right in with the others. In general a lot of the GZG stuff is a tad small and the GW Epic stuff is a tad large.

6mm hover naval

6mm Strike Hovercraft and Landing Craft Hover

We also couldn’t help ourselves from grabbing a few of the Old Crow naval minis. These are also extremely well done resin casts and are quite large. As you can see the Hover Landing Craft can easily carry one or more 6mm vehicles. Now we just need to think up a good scenario for them.

The Plasmablast models are all metal castings and are also extremely well cast. Only the smallest amount of cleanup is needed. Plasmablast has the Progenitor tracked line and the Orbital Combine grav line of models. Both are nice looking, unique, and quite complete lines of units.

As you can see in the photos the Orbital Combine medium grav tank fits in well with the other figures and the heavy grav tank fits even better.6mm minis top view

6mm naval top view 2

6mm Landing Craft Hover with Hammer's Slammers Blower Tank and Strike Hovercraft

Both companies responded quickly to our order and everything was well packed. Note, Old Crow is very busy and a bit behind on orders but they keep you well informed of progress.6mm minis front view

If you are looking for some good rules for 6mm sci-fi look no further than Strike Legion and Gruntz. Both are outstanding sets of rules.

Luke's BocageIf you are a WW2 miniatures gamer who has ever tried to battle across the fields of Normandy you know you can never have enough bocage. A while back we looked at the Miniature Building Authority Bocage terrain pieces but we needed more. We are huge fans of the WWPD podcast and heard them talk about Luke’s bocage on one of the shows. After hearing about him selling some at a convention we contacted him about getting some for ourselves.

Luke's BocagePlease be aware that Luke makes his bocage on the side for some extra fun and profit not as a fulltime business. Thus we will leave the details of particular pricing/ordering/composition to him as he may need to adjust them based on circumstances. But basically you simply ask Luke for as many feet of bocage as you wish. The more you buy the more corner pieces, paths, and trees he will throw in. The basic straight sections come in 6″ and 12″ lengths. The stuff is very impressive and well made. Its base is of solid backer board and the stones are a very hard material. On top of that he adds nice flock and foliage (what looks very much like Woodland Scenics Bushes material). Luke’s bocage will easily stand up to repeated play and transport and looks great on the table.

Luke's and MBA BocageThe only possible small negative to Luke’s bocage is that it can perhaps be considered a bit short. If you desire the stereotypical tall bocage of around 10-15 feet in height then please be aware Luke’s is closer to 5-8 feet in scale height. Luke likes the look of the rock and prefers his bocage to represent the average thick barriers found across Luke and MBA Bocage TopNormandy rather than specifically the tall bocage. As a result, his bocage will not hide a 15mm tank but will put it hull down. This of course has advantages and disadvantages in actual play. Those who want truly high bocage will be disappointed but the lower height does make tight corridors easy to get at and it is a simple matter to just play the terrain as if it was full height. Additionally, it is easy for one to add more foliage and/or trees to make it higher. Luke may even make it higher for you if you ask him.

All in all Luke’s bocage is great stuff and a great value. If you would like to get some for yourself just contact Luke Melia at Luke [at] whatwouldpattondo [dot] net.

[Updated: 9SEP11]

Panzer CorpsThe all new follow up to the classic Panzer General is now available from Slitherine. Panzer Corps delivers all of the classic gameplay with all new graphics and a few new features. We’ve played a few scenarios and the game indeed captures all of the fun of the classic. The Wargamer posted a nice review of Panzer Corps. Whether you remember the classic or missed it, if you like a good game check it out.

The Wargamer also has a nice After Action Review of Panzer Corps scenario Operation Husky.

Also available now are grand campaign add-on packs: Grand Campaign ’39, Grand Campaign ’40, Grand Campaign ’41.

[Updated: 23NOV11]

Galactic War 1As we have noted in our annual Best Games Not Yet Published, Critical Mass Games, Ground Zero Games, Rebel Minis and Khurasan Miniatures have all been producing some outstanding 15mm sci-fi miniatures over the past few years. With the new release of the Galactic War 1 15mm sci-fi miniature rules by Blue Moon Manufacturing we became aware of yet another 15mm manufacturer. We decided to take a look at the new rules as well as some of the miniatures.

Galactic War 1 Rules

We have only given the Galactic War 1 rules an initial read through. The rules are not bad by any means but if you are looking for innovation or comprehensive options you will need to go elsewhere. On the positive side what you get is a solid set of company level rules with some background fluff on the seven races of the game’s universe. The game scale is 100 yards per inch and each infantry stand is a fireteam and vehicles are based individually. The rules offer plenty of basics such as initiative based movement as well as spotting and command. Galactic War 1 covers infantry and vehicle combat and even handles things such as psychic combat, jump troops and more. (more…)

Incursion SANFUGrindhouse Games’ first expansion for its weird-war WW2 board/miniatures game is now available. SNAFU is a 64-page softcover book that includes new units, new missions, painting guides and an official FAQ. The book follows the Incursion rulebook style and continues the high design and pulp feel of the original game.

Released separately are a host of new miniatures that cover the new units in the book. But as always if you do not want to play the game with miniatures standups are also included (this time as a download only). The Allies get the official release of the MI-13 rules along with new rules and miniatures for Bazooka APE, Zip Kelly and Gracie. The Germans get some new Sturmzombies, the evil Drohne, and the massive Panzeraffe. Rules are provided for all of the new units and their weapons. The stat cards are a separate download and are not included with the book.

The Panzeraffe is a huge model and even makes the Gracie walker look a tad small. The Panzeraffe can be kitted out for shooting or close combat and Gracie can stomp over units as easily as it can gun them down. Both Zip Kelly and the Drohne represent the lighter but more nimble choices. Overall the new units are a welcome addition to the game and will add to a player’s tactical choices.

Incursion SNAFU UnitsThe meat of the expansion is certainly the new missions. SNAFU includes nineteen new missions in all including six solitaire missions as well as three two map missions. You will need the map expansion or an extra copy of the game to play the larger missions. The Cinematic missions include a couple pages of the needed rules for solitaire play. This is a nice addition to the game and allows for some unique forces. The mission selection overall is a nice mix and, especially when combined with the new forces, increases re-playability considerably.

Incursion SNAFU PaintingRounding it all off are a few pages of painting guides including color recommendations and also a complete FAQ for the rules to date. All-in-all if you have any interest in Incursion this is a must get expansion. If you thought the re-playability of the original was a bit limited this also solves that problem. New meat for the Grinder!

M113 ACAVBattlefront has thrown us a few nice surprises with their new Flames of War Vietnam series. First was bringing the line back at all and then there was the addition of plastic rotors for the helicopters.

M125Most recently we discovered that the M113 line of vehicles are not just solid blocks of resin. The cargo space of the M113 is actually open and detailed appropriately. The top deck and back ramp are metal castings. Of course there are pluses and minuses to this approach. The downsides are that any set of Battlefront’s metal castings often have some minor defects. The parts we have seen are very nice but there were a few minor issues. Another issue of course is this design creates more assembly work and can be a bit fiddly. On the positive side though you get more modeling options and those who like to do detail can really go crazy. Being able to have the rear ramp open should look especially nice on the mortar tracks.

We have included a few photos of the new M113 ACAV and M125/M106 so you can get an idea of what to expect if you pick some up for yourself. Overall the Vietnam range continues to impress us.

Wargames Illustrated Issue 282Battlefront’s full entry into Vietnam has officially begun with their release of Wargames Illustrated Issue 282 and the included 40-page Tropic Lightning: Armoured and Airborne Combat in Vietnam 1965-1971 army book.

WI Issue 282 itself includes some nice material including a quick history of the Vietnam War with a look at the forces covered by the game, a battle report, a look at U.S. tracks and helicopters, and lastly a painting and markings guide.Tropic Lightning

But the main attraction of course is Tropic Lightning. TL includes the army lists for U.S. and PAVN forces as well as the rules changes/additions from WW2 FoW and four missions. The U.S. forces of course have all the really fun toys including M-48 tanks, UH-1 Cobra gunships and a whole lot more. The only glaring omission is the OH-6 Loach helicopter. Both armored and airmobile forces are covered for the U.S.. The included U.S. lists are,

  • Tank Company -M-48 heavy
  • Armoured Cavalry Troop -ACAV heavy
  • Rifle Company (Mech) -Troop heavy in M-113s
  • Blackhourse Cavalry Troop -M-113s and M-48s with M-109 support artillery
  • Rifle Company (Airmobile) -Troops in helicopters

WI Issue 282 SpreadPAVN forces cover the Tiêu Doàn Bô Binh infantry battalion. This is the only force list on the PAVN side and variety comes from simply choosing among the various supporting forces. These include recoilless guns, mortars, anti-aircraft MGs, and sappers. Booby traps, bunkers and minefields also play a big role on the PAVN side.

The army specific rules for each side only take up a couple of pages each as well as a couple of pages for helicopter rules and booby traps. The only thing that seems to be missing is fast mover strikes (fixed-wing CAS) but one could argue those are out of scale for the game. Thus seasoned Flames of War players will be able to get going with a minimum of work.

There are only four missions included,

  • Hot LZ -An assault landing into a contested landing zone
  • Indian Country -Where cavalry units are ambushed en route to a pick-up
  • Contact! Contact! -Where a U.S. patrol stumbles upon a PAVN force prepared to stand and fight
  • Big Bang -A Vietnamese attack on a temporary U.S. Fire Support Base

Battlefront included the wave one model release schedule in WI282 (and they are now on the BF website). Basically the month of April 2011 will see all of the initial models released. It will be interesting to see if anything new gets produced later this year although, besides the OH-6, we are not sure what they might release besides the M-109 and the M114A1, which are the only units in the book not listed for release, and perhaps U.S. supply trucks. Historically, the U.S. did have an odd selection of vehicles supporting supply convoys.

The Radio Free Battlefront Episode 9 podcast has a great overview of Tropic Lightning by Evan, the game’s designer.

Also see Flames of War — M113 Series.

If you are interested in reading more on armor/cav and airmobile operations in Vietnam check out,

Also see Flames of War Vietnam — Is Back?!

[Updated: 1APR11]

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