News and Updates


deadzone_largeMantic Games has a new Kickstarter. This time it is for a sci-fi miniature skirmish game with a twist. The game passed its funding goal in just over 30 minutes and is now at over $300,000 in funding with 3o days still to go. Designed by Jake Thornton, Deadzone, set in the Warpath universe, is a unique blend of board and miniature game. It is played on a 3″ grid for movement but with 3D terrain. In fact part of the Kickstarter is a whole new line of injection molded plastic terrain pieces that can be used to make custom buildings over which to fight.

The alpha rules are available and they look quite good. The game is I-Go-U-Go but with special action cards and a nice overwatch mechanic to break up the flow. Movement is simply by 3″ squares but where you move within the square matters. Line of site is also a basic if you can see it you can shoot it. We suspect there is more depth hiding behind the simplicity. How you move your troops and to where in the square will have an effect. How you choose to react and what cards you choose to play and when you play them will matter. Even the game length itself is set by the first player to go through their deck so length will be variable from game to game. All of these simple mechanics should combine to create a tactically challenging game.

EnforcersIn addition to the great plastic terrain, a very nice rubber gaming mat has funded along with a number of new models. While the game is set in the Warpath universe and uses its existing races, all of the sculpts are new for Deadzone. So far they seem to range from good to outstanding. Our favorites are the Enforcers and the Plague.

If you like sci-fi skirmish games at all give Deadzone a look. Also check out Jake’s blog for more information. The Meeples & Miniatures podcast has a nice interview with the designer in Episode 108.

Tablescapes now has a dedicated Deadzone terrain tile set with 1.5″/3″ squares.

[Updated: 10MAY13]

Heroes of NormandieHeroes of Normandie is a tactical World War Two boardgame now on Kickstarter. It passed its funding goal within just a few days of launch and now only has eight days left. It has also been running through its stretch goals with just a few more to go. The game was designed by a Devil Pig Games, a couple of French designers, and looks very good.  Devil Pig Games has been very good about posting game play videos and responding to backer requests and queries.

The game is certainly designed to be more Hollywood than history but the draft rules look very interesting and the overall visual design is top notch. Keeping with the Hollywood theme Devil Pigs have incorporated a lot of classic movie/tv archetypes into the game. While perhaps not the most accurate game it looks like a lot of fun to play.

While the game is designed as a pure board wargame the scale (both play and physical size) fits perfectly with 15mm miniatures. So players who wish to do so could easily convert the game for miniature play as well.

The Meeples & Miniatures Podcast – Episode 107 has an interview with Devil Pig Games and they discuss Heroes of Normandie.

We look forward to this one. If you have any interest in WW2 check out Heroes of Normandie.

Update: Heroes of Normandie successfully concluded with over £150,000 in funding. It met all of its stretch goals and supporters will be receiving a ton of cardboard soon. If you missed it look for the game in stores in late 2013 or early 2014.

[Updated: 7MAY13]

TablescapesSecret Weapon Miniatures launched a new Kickstarter campaign that has already funded in just its second day. It is for a new product called Tablescapes. Tablescapes is a line of 12 inch plastic terrain tiles that can be locked together to form semi-custom tabletop gaming terrain. Depending on the success of the Kickstarter we will see three or more tile theme sets produced with much more likely to come in the future. Secret Weapon Miniatures is being very receptive to customer suggestions and is doing its best to be accommodating.

We think this basic concept may very well be the future of miniature tabletop terrain. We initially got very excited about the Games Workshop Realm of Battle Gameboards but they seem to have dropped the ball since its initial release and, except for some very expensive Forgworld pieces, have failed to follow up on the initial design.

The basic issue of course is that gamers really do not need general plain terrain and hills out of such a product. Those basics can be useful but what gamers really need are unique 3D terrain features that are difficult to integrate into a standard terrain cloth based table layout. Thus things like trenches, sunken roads, broken ground, rivers and raised roads as well as more specific pieces like urban streets and sci-fi installation layouts are where these sorts of products really shine. Secret Weapon Miniatures is also augmenting the tiles with new resin terrain pieces as well.

Some have questioned the decision to produce 12 inch tiles but we think this was a smart move. The smaller tiles give far greater variety and flexibility to layouts and anyone who wishes to have a larger tile can simply glue together the 12 inch tiles in whatever configuration they wish. Thus one can quickly make 2′ x 2′ tiles, 1′ x 2′, 2′x3′ or whatever. The 12 inch tiles are also cheaper to produce and thus should allow for more options in the future.

We think Tablescapes has a bright future ahead.

FoW VietnamThe latest issue of Wargames Illustrated (issue 304) has an ad for Battlefront’s upcoming Flames of War Vietnam expansion Tour Of Duty. It is a regular printed army book like all of the other FoW books that makes Vietnam a ‘real’ range for FoW and not just a magazine add-on as it has been until now. “Tour Of Duty, Armoured, Airborne, and Infantry combat in Vietnam, 1965-1971, is a comprehensive 132 page book.” This is what John-Paul was talking about in the WWPD interview.

Also listed is the new model range where we see things like the T-54, T-34/85M, BTR-50PK, ZSU-57-2 and PT-76 as well as the Centurion Mark 5, M41A3 Walker Bulldog and, most exciting of all, the OH-6 Loach plastic kit.

For those scratching their heads over the T-54 and stuff, yes the engagements with these were very rare but did happen towards the end of the war in 1971 such as Operation Lam Son 719 and others. The Battle of An Lộc is the most famous tank engagement where T-54s and PT-76s made a showing. The Battle of Ben Het is also famous for M-48s versus PT-76s (see a nice video of Ben Het). No doubt gamers will fight more tank battles than ever occurred in the war but it is still nice to see these as options to break up the infantry battles.

Now if only we could get Battlefront to produce a set of cooperative rules for FoW Vietnam (and the Pacific!) so one player doesn’t get stuck with the PAVN all the time….

Of course we might as well start the wild speculation about a Flames of COLD War expansion as a possibility! The 1970s was probably the most interesting (and balanced) period of the Cold War era and Battlefront would only need to produce a dozen or so minis to allow for some classic European Cold War battlefield goodness. Who doesn’t want to see M-60s vs T-64s with Cobras and Hinds flying overhead?!

So crank those rotors and get ready for a new theater of battle for Flames of War!

Well it was almost two years to the day since we had updated our Top Picks list. Well wait no more! No games got dropped off the list but we included a few more titles and even added a new iPad games section.

If you haven’t tried the games on this list you really should. It is easy to get distracted with all the new shiny that comes out and forget that there are games that rise above to become truly great games.

Update: Oops, we left off Unity of Command. We fixed that.

[Updated: 26JAN13]

Blenneville or BustToo Fat Lardies have a new expansion for their I Ain’t Been Shot Mum tactical WW2 miniatures ruleset. Blenneville or Bust is a 300-page PDF campaign pack that covers fictional late-war encounters on the Western front.

Blenneville or Bust! is a collection of fictional late war, western front scenarios set in a valley just south of the Normandy beaches a short time after the D-Day landings. US and British forces are attempting to drive through the German defences in the Ribeaux valley in order to break out into the open country beyond, the Germans are trying to stop them.

The pack contains thirty-one individual scenarios set up in a five-step pyramid campaign i.e. scenario 1 leads to either scenario 2A or 2B; the result of this second game leads to one of scenarios 3A, 3B, 3C or 3D; and so on until scenarios 5A to 5P. Although written as a fictional campaign booklet, no two scenarios are the same: each is unique and is also designed to be played as an individual game.

If you are unfamiliar with I Ain’t Been Shot Mum it is an excellent set of company level rules. It is considerably more streamlined than Flames of War and thus allows players to concentrate more on tactics and maneuver than rules. If you like tactical WW2 gaming check it out.

DW minisFantasy Flight Games is busy churning out Dust Warfare goodness. GenCon 2012 provided us all with some nice peeks at new upcoming products. Thanks to Russ from The D6 Generation and BattleTactics.TV for their great coverage. For a great look at the upcoming DW minis see BattleTactics.TV’s excellent video. FFG also now has a post with more information. Below is a recap of the recent news:

  • First up is the release of the Campaign Book: Zverograd that introduces the SSU and a few additional Allied and German units. You can also get the book as a PDF on Wargame Vault. (Note: For some odd reason the book still does not show up in search on Wargame Vault but if you follow the link you will be fine.)
  • FFG also announced Campaign Book Hades. It will include the first Soldier 4 unit in the game, the SSU Hero ‘Winter Child’.
  • The various SSU helicopters have started to hit the stores.
  • As you can see in the BTTV video  there is a huge amount of upcoming goodness for all factions. This is what you’ll see:
    • Allied: British Commandos and French Foreign Legion Kill Squad. Both are three-man Solider 3 squads. They are in the Allied suit armor but with bare arms. They come in the same package and you just swap heads to make one unit or the other.
    • German: Two new vehicles shown. They are large walkers based off the Vehicle 7 walker chassis. Shown were the Prinzeluther and Sturmprinz that both are sort of a mix of the WW2 SdKfz 251/D and SdKfz 232. They both have small turrets and open topped transport compartments. For infantry there are the new Jagdgrenadiere and Laser-Jagdgrenadiere. What is unique about those is that they are both three-man squads all based together on a single base (similar to GW IG heavy weapons). Perhaps the biggest surprise was the new German aircraft model prototypes. Also see BTTV’s aircraft video. FFG has now officially announced these with the upcoming Operation Icarus expansion for Dust Tactics. Also the P-38-eque aircraft in the page art is rumored to be the Allied fighter.
    • SSU: The SSU get the most love with all sorts of new goodies:
      • Hero Winter Child
      • IS-48 Karl Marx – Heavy Tesla gun-armed heavy tank
      • IS-5 Vladamir Lenin – KV2-like heavy tank
      • IS-5 Mao Zedong – AA tank. Both IS-5s also carry troops.
      • IS-48 Lavrentiy Beria Tank w/155mm main gun – Looks like an IS-3 tank
      • KV-3 Matrioshka – Walker with two main guns
      • KV-3 Babushka – Walker with Gatling guns
      • Red Guards Assault Squad
      • Red Guards Antitank Squad – With 2 Bazookas

Dust Warfare FFLAll in all life is looking very good for Dust Warfare fans. FFG is providing strong support for the game. Now if we only knew what the fourth faction will be!

[Updated: 12OCT12]

Case BlueDecisive Campaigns: Case Blue is now available. Case Blue is a WW2 operational level computer wargame on the German’s 1942 drive towards Stalingrad in Russia. It is a follow-on to the well done Decisive Campaigns: Blitzkrieg Warsaw to Paris. The game manual is available to download.

It is the summer of 1942 on the Eastern Front, and Case Blue is about to begin. The German Wehrmacht must continue their drive to Stalingrad and into the Caucasus in order to secure victory against the Soviet Army. As time passes and the battles rage on, winter arrives and with it the Soviet winter counter-offensive dashes hopes of a speedy victory for the Wehrmacht.

Decisive Campaigns: Case Blue features an easy-to-learn interface and a challenging AI for all levels of players. Among the many new features for the Decisive Campaigns series is the optional high command order system, which puts you in the position of the historical commander, with often difficult and unrealistic goals assigned by your superiors. Succeed and you may be able to guide the future strategy of the campaign – fail and you may find yourself removed from command or facing a firing squad!Case Blue Screenshot

The new full campaign scenarios cover a remarkable sweep of history, including the full Case Blue campaign with all of its many historical options.  The order of battle may change based on your performance and the entire direction of the campaign is even within your reach if you do well enough.  Whether you start in the summer of 1942 or take control as Operation Uranus begins, there are virtually endless “what ifs” in each of these remarkably detailed campaigns.

[Updated: 23JUL12]

WWPD PodcastWell the boys over at the What Would Patton Do podcast score a big one with a great interview with John-Paul of Battlefront, makers of Flames of War. The boys must have had his family tied up at some undisclosed location because they got him to spill the beans on just about everything! You won’t want to miss the interview for yourself but here are the highlights of what John-Paul mentions (forward the show to 51:00 to get right to it) :

  • Nuts book at printer now. Next Battle of the Bulge release.
  • The new European building range shown in Wargames Illustrated 296 will include about 12 total buildings.
  • Mid-war remake (probably starting 2013?) will see campaign books on topics such as Tobruk, El Alamein and Kursk.
  • Market-Garden compilation will be ready for Christmas 2012. It will be two ~80+ page books.
  • Next early-war release will be winter war (Barbarossa?) in 2013.
  • Sea Lion will be done as a campaign book(s).
  • Vietnam gets proper campaign/rules book in February 2013 with lots of ‘new things to come’.

John-Paul gives some nice details on their efforts in plastic production where he mentions:

  • Battlefront makes over 640 vehicles, over 400 of which are armored vehicles.
  • Battlefront wants the plastics to look like BF game miniatures not scale models.
  • An Open Fire! boxed game will be released in October 2012 that will include ~11 tanks/guns, ~150figs and a V1 Rocket on launcher all in plastic.
  • Battlefront ships 70-80,000 packs (of miniatures?) a month.
  • Battlefront produces 1,500-1,700 pages of Flames of War material a year.

[Updated: 31AUG12]

CM:FIBattlefront.com will be releasing the latest game in their WW2 Combat Mission line of tactical computer games soon. The next installment is Combat Mission: Fortress Italy featuring battles in Sicily and Italy. CM:FI is a standalone game and uses the new CMx2 engine. Combat Mission: Fortress Italy is available now. The game features:

“The combat forces immediately available to players include the full range of historically available American, Italian, and German forces which fought in Sicily. In addition to the completely new Italian forces, both the American and German organizations differ significantly from those familiar to Combat Mission: Battle for Normandy players. Some of the highlights are elite formations such as:

  •     Italian Bersaglieri
  •     American Rangers
  •     German Herman Göring Division

CM:FI T30Of course, the time frame and units involved require equipment new to the Combat Mission series. A full list is available on the new Fortress Italy website, however here are some particularly fun gadgets to play with:

  •     R-35 Light Tank
  •     Semovente 90/53
  •     Panzer Mk III
  •     Grille
  •     M3 GMC Halftrack
  •     T30 HMC Halftrack

Players get to dive in and try these forces out in three (!!!) campaigns, one from the perspective of each national force (USA, Germany, Italy), a host of new stand alone battles, and of course the automatically generated QuickBattles. It won’t take long for Normandy players to feel how different this time period and setting is from what they are used to. And the Italian forces are very interesting indeed! Squads the size of Platoons, almost no radios at all, few antitank weapons, proportionally few support weapons, and relatively light armored vehicles present even the best CM player with a lot of new challenges.

But wait, we didn’t come to the best part yet… Fortress Italy features more than just a new setting and new units. It is also the first Combat Mission game to be upgraded with our CMx2 engine Version 2.0 features! If you haven’t heard about the new Upgrade path for Combat Mission. For those who have, here’s just a few of the new features you’ll experience:

  •     Moveable Waypoints
  •     Target Armor Arc Command
  •     Expanded Floating Icon Categories
  •     “Fog of War” Floating Icons
  •     2D Editor Map Overlay
  •     Auto-Assemble Road/Wall/Hedge Tool
  •     Camera Jump to Groups
  •     Target Briefly Command
  •     New Rendering Shaders
  •     Bump and Normal Mapping
  •     Improved Framerates
  •     Pausable Realtime TCP/IP Mode
  •     …and more!”

[Updated: 3AUG12]

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