Well the boys over at the D6 Generation do it again with an outstanding review of Dust Warfare (skip to 2:22 to get right to the review). Along with Romeo Filip, from BattleFoam, they go over the rules, models and play of Fantasy Flight Games’ new sci-fi 28mm tabletop wargame Dust Warfare. They then follow that up with an interesting interview with Mack Martin, co-designer of Dust Warfare.
Your powers are weak, old man.
Russ’ Jedi Mind Tricks won’t work on us this time! Well ok…maybe we did buy the rulebook and some minis but…err…just for review! Overall we probably agree with Craig the most. The rules do look very good but the printed book is a tad expensive. Thankfully FFG released a PDF version of the rules at half the price. As iPad fans we thought this was a great move. We also found some of the original comics via ComiXology on the iPad. We can’t say the stories are all that great but the art and overall world are quite amazing. The general background fluff in the rules is very well done.
As the guys discuss, the vehicle models are outstanding but the infantry troops have some issues. The un-armored troops pivot at the waist. This adds some posing options but also causes them to look a bit odd. Many players will want to cut them apart and glue them. Also, while they are not as bendy as Romeo claims, the majority of the weapon barrels we have seen are bent. They are not nearly as bendy at the ankles as Romeo complained about except a few of the running figures are perhaps just a tad so but not really enough to matter. The armored troops are very beefy but also have the bent weapons. The detail on the figures is impressive and this is perhaps the problem. Because the figs are so nice most folks will want to paint them but then you have to deal with the bent weapons. Leaving them just primed is a shame but certainly better than bare metal/plastic we suppose. Of course as Russ demonstrated in one of his Twitter posts just some quick touch-ups can make the figures look pretty darn good.
Frankly we’ve given up on 25/28mm+ ‘army scale’ games. This scale is simply too big for larger scale actions in our opinion. For skirmish games it works out great but as soon as you get above about a platoon 28mm just gets odd. This is quite noticeable in Dust Warfare where you have these great walker vehicles but they are only moving 6″-12″ and firing, at most, 36″ and more often under 24″. This just seems odd especially when next to troops moving at least as fast and firing out to 16″ or so. Frankly this game should have been done in 15mm. But of course for those who like company plus sized battles in 28mm Dust Warfare gives you quite an interesting system combined with mostly nice miniatures.
Our first thought when we saw the miniatures was that we could use them for something else. The most obvious choose would be to use them for Incursion. They scale pretty well. The armored troops fit in just fine. The unarmored troops are perhaps a tad tall. Of course the Dust Tactics minis are such a good deal it is easy to replace all of the Incursion figs with them. The armored troopers especially could easily fit into almost any sci-fi setting such as Space Hulk and the like.
Another idea is to use the rules with 15mm troops. Flames of War infantry would work perfectly. In Dust Warfare each ‘squad’ is essentially a section/team which is exactly what a FoW troop stand represents. Being WW2 there is plenty of variety to choose from that would fit right in. 15mm sci-fi troops could be used for the armored troops such as those from Blue Moon Manufacturing. The Orion troops are great proxies for the Allied Heavy Ranger units. One would just need to make some minor adjustments for using stands versus individually based troops but this is trivial. The big advantage to this, beside cost savings, is now you can easily have larger scale battles.
Using 15mm vehicles makes even more sense. Perhaps add 6″-12″ to larger weapon’s ranges to better represent appropriate ranges. Of course there are no real Flames of War equivalents of the Dust Tactics vehicles although you could easily proxy the M5 Stuart tank for the M2 Series Walker but trading tracks for legs is no fun. A better option is look at some of the great 15mm sci-fi vehicles available. The Rebel Minis Vipers and HAMR suits make great choices. The ARC Fleet Walkers from Critical Mass Games along with the various Protolene Battlesuits give you more options. The various walkers from Ground Zero Games are also useful. The OrcTank HABAT is a nice proxy for the Allied M6 Series Heavy Walker. With just a bit of thought it would not be that hard to come up with suitable 15mm proxies for all of the walkers in Dust Warfare.
So overall it looks like Fantasy Flight Games has a hit on their hands with Dust Warfare. We’ll have to take a pass on the minis, except for a few, but look forward to seeing how the rules and the universe expand.
Don’t forget to get the latest FAQ as well as other play aids from FFG.
Below we have a selection of comparison photos showing the Dust Tactics figures compared with AT-43, Incursion, and Games Workshop miniatures.

































